guanzho1.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 94 行

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// guanzho1.c#include <ansi.h>inherit NPC;void create(){	set_name("观众甲", ({		"jia"	}));	set("long",		"他是一位十分安静的观众,但发起火来却又如此厉害。\n"+                "他两臂粗壮,膀阔腰圆,手持兵刃,似乎有一身武艺。\n"	);	set("gender", "男性");	set("attitude", "peaceful");	set("class", "bonze");	set("age", 40);	set("shen_type", 1);	set("str", 25);	set("int", 20);	set("con", 20);	set("dex", 25);	set("max_qi", 500);	set("max_jing", 300);	set("neili", 500);	set("max_neili", 500);	set("jiaji", 50);	set("combat_exp", 10000);	set("score", 1);	set_skill("force", 50);	set_skill("hunyuan-yiqi", 50);	set_skill("dodge", 50);	set_skill("shaolin-shenfa", 50);	set_skill("unarmed", 50);	set_skill("banruo-zhang", 50);	set_skill("parry", 50);	set_skill("blade", 50);	set_skill("cibei-dao", 50);	map_skill("force", "hunyuan-yiqi");	map_skill("dodge", "shaolin-shenfa");	map_skill("unarmed", "banruo-zhang");	map_skill("parry", "cibei-dao");	map_skill("blade", "cibei-dao");	setup();	carry_object("/d/shaolin/obj/jiedao")->wield();	carry_object("/clone/misc/cloth")->wear();}void init(){	object me, ob;	::init();	ob = this_player();	me = this_object();		if (interactive(ob) 	&& !environment(ob)->query("no_fight"))	{		if( !ob->query_temp("warned") ) {			command("say 你是谁,居然敢来这儿捣乱,不想活了是不是?!");			command("say 快给我滚远点儿,别让我再看见你,不然见你一次就砍你一次!");		}		else if( ob->query_temp("stay") < 10 ) ob->add_temp("stay", 1);		else {			command("say 大胆狂徒,哪里逃?!\n");//			me->set_leader(ob);			remove_call_out("kill_ob");			call_out("kill_ob", 1, ob); 		}	}               remove_call_out("leave");        call_out("leave",30);}void leave(){        object ob = this_object();        if (!ob->is_fighting()) {                message_vision(HIC "观众钻进路边的杂草,不见了。\n" NOR,this_object());                destruct(this_object());                }        else call_out("leave",30);}

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