guanzho2.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 70 行
C
70 行
// guanzho2.c#include <ansi.h>inherit NPC;void create(){ set_name("观众乙", ({ "yi"}) ); set("gender", "男性"); set("age", 30); set("long", "这家伙满脸横肉,一付凶神恶煞的模样,令人望而生畏。\n"); set("combat_exp", 10000); set("shen_type", -1); set("attitude", "friendly"); set("apply/attack", 20); set("apply/defense", 20); set_skill("unarmed", 40); set_skill("sword", 20); set_skill("parry", 40); set_skill("dodge", 40); setup(); carry_object("/d/city/obj/duanjian")->wield(); carry_object("/clone/misc/cloth")->wear(); add_money("silver", 1);}void init(){ object me, ob; ::init(); ob = this_player(); me = this_object(); if (interactive(ob) && !environment(ob)->query("no_fight")) { if( !ob->query_temp("warned") ) { command("say 他妈的,今天老子心情不好,小心我宰了你!"); } else if( ob->query_temp("stay") < 10 ) ob->add_temp("stay", 1); else { command("say 大胆狂徒,受死吧!\n");// me->set_leader(ob); remove_call_out("kill_ob"); call_out("kill_ob", 1, ob); } } remove_call_out("leave"); call_out("leave",30);}void leave(){ object ob = this_object(); if (!ob->is_fighting()) { message_vision(HIC "观众钻进路边的杂草,不见了。\n" NOR,this_object()); destruct(this_object()); } else call_out("leave",30);}
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