refereew.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 145 行
C
145 行
// refereew.c
inherit NPC;
#include <ansi.h>;
int do_bihua(string arg);
int do_setname(string arg);
int do_setcan(string arg);
int clear_title(string arg);
void add_title(object me,string arg);
void clear();
string ask_home();
string ask_me();
string ask_candidate();
string ask_nowcan();
int do_halt();
void create()
{
set_name("公平子", ({ "gongping zi", "zi", "referee" }) );
set("gender", "男性");
set("age", 35);
set("long",
"这是一位仙风道骨的中年道人,早年云游四方,性好任侠,公正无私。\n");
set("combat_exp",60000);
set("shen_type", 1);
set("attitude", "friendly");
set("apply/attack", 50);
set("apply/defense", 50);
set("max_qi", 800);
set("max_jing", 800);
set("max_neili", 800);
set("win_times", 0);
set_skill("force", 80);
set_skill("unarmed", 80);
set_skill("sword",80);
set_skill("parry",80);
set_skill("dodge", 80);
set("inquiry", ([
"比武大会" : (: ask_me :),
"候选人" : (: ask_candidate :),
"当前候选人" : (: ask_nowcan:),
"回家" : (: ask_home:),
]));
setup();
set("candidate",this_object());
carry_object("/clone/misc/cloth")->wear();
carry_object("/d/city/obj/changjian")->wield();
}
void init()
{
::init();
add_action("do_bihua", "fight");
add_action("do_bihua", "hit");
add_action("do_bihua", "kill");
add_action("do_bihua", "bihua");
add_action("do_bihua", "bi");
add_action("do_halt", "halt");
add_action("do_setname", "setname");
add_action("do_setcan", "setcan");
add_action("do_clear", "clear");
}
string ask_me()
{
object* ob;
int i;
ob = users();
if ( !wizardp(this_player()) ) return "你无权召开比武大会!\n";
command("chat 好,现在比武大会正式开始,全体集合!\n");
for ( i=0;i<sizeof(ob); i++ )
if(!wizardp(ob[i]))
{
this_object()->set("candidate",ob[i]);
break;
}
for ( i=sizeof(ob); i>0; i-- ) {
ob[i-1]->move("/d/huashan/sheshen");
if(!wizardp(ob[i-1]))
if(ob[i-1]->query("combat_exp")>this_object()->query("candidate")->query("combat_exp"))
set("candidate",ob[i-1]);
}
command("chat 现在, 天下第一的候选人是"+this_object()->query("candidate")->query("name")+"!\n");
command("chat 大家可以自由挑战。\n任何人连胜五场或者无人再向其挑战即可获得天下第一的称号。\n");
command("chat 任何战败或中途弃权者均只能争夺下一称号.\n");
return("你可以用setname somebody 指定某人为当前胜者。\n"+
"也可以用setcan somebody 指定某人为当前候选人。\n");
}
void do_clear()
{
object* ob;
int i;
ob = users();
for ( i=0;i<sizeof(ob); i++ )
add_title(ob[i],"");
}
string ask_home()
{
this_player()->move("/d/city/guangchang");
return("好的,我送你回杨州吧。\n");
}
int do_bihua(string arg)
{
object ob1, ob2;
object old_target;
ob1 = this_player();
if( !arg || arg=="" ) return 0;
if ( arg == "gongping zi" || arg == "zi" || arg == "referee" )
{
command("say " + "你不能跟我比划!\n");
return 1;
}
if ( this_object()->query_temp("busy") )
return notify_fail("每次只能有两人参加比武。\n");
if (!ob2 = present(arg,environment(ob1)) )
return notify_fail("你想跟谁比划?\n");
if(wizardp(ob1)) return notify_fail("巫师瞎掺合个什么啊?\n");
if (ob1 == ob2) return notify_fail("你不能攻击自己。\n");
if(ob1->query("name")!=query("candidate")->query("name"))
if (ob2->query("name")!=query("candidate")->query("name"))
return notify_fail("你只能向候选人挑战。\n");
if (ob1->query_temp("lose")*5>query("win_times")) return notify_fail("你已经输过一次了,只能向下一候选人挑战。\n");
if( userp(ob2) && (object)ob2->query_temp("pending/fight") !=ob1 ) {
message_vision("\n$N对着$n说道
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