📄 stage.c
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#include <ansi.h>inherit ROOM;void create(){ set("short", "戏台"); set("long", @LONG这里是戏台,虽然有些小,但是很干净。一个戏子正在表演。你一踏上戏台,情不自禁地就唱起歌来。LONG ); set("exits", ([ "down" : __DIR__"xiyuan", "southdown":__DIR__"houtai", ])); set("objects", ([ "/d/city2/npc/xizi": 1, ]));// set("no_clean_up", 0); setup();}int valid_leave(object me, string dir){ int i;if(dir=="down"){message_vision("\n$N一曲唱罢,一揖作礼,身子平飞,从台上跃出,双手兀自\n"+"抱拳向观众行礼,姿态美妙,众人齐声喝采。\n",this_player());i=this_player()->query("meili");if(i<20) {i=i+10;this_player()->set("meili",i);message_vision(HIC "\n$N的魅力值提高了。\n" NOR,this_player());}}this_player()->delete_temp("hastryup");return ::valid_leave(me, dir);}
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