hufei.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 161 行
C
161 行
// hufei.c#include <ansi.h>;inherit NPC;string ask_me();string ask_book();void do_kill(object ob);void create(){ set_name("胡斐", ({"hu fei", "hu", "fei"})); set("gender", "男性"); set("nickname", "雪山飞"HIG"狐"NOR); set("age", 25); set("long", "他就是胡一刀之子,因其武功高强神出鬼没。\n" "在江湖上人送外号「雪山飞狐」。\n" "他身穿一件白色长衫,腰间别着一把看起来很旧的刀。\n" "他满腮虬髯,根根如铁,一头浓发,却不结辫。\n"); set("attitude", "peaceful"); set("str", 30); set("int", 30); set("con", 30); set("dex", 30); set("qi", 10000); set("max_qi", 10000); set("jing", 10000); set("max_jing", 10000); set("neili", 3000); set("max_neili", 3000); set("jiali", 100); set("combat_exp", 3000000); set("score", 20000); set_skill("force", 300); // 基本内功 set_skill("hujia-daofa", 300); // 胡家刀法 set_skill("blade", 300); // 基本刀法 set_skill("hunyuan-yiqi", 300); // 混元一气功 set_skill("dodge", 300); // 基本躲闪 set_skill("shaolin-shenfa", 300); // 胡家身法 set_skill("parry", 300); // 基本招架 map_skill("force", "hunyuan-yiqi"); map_skill("blade", "hujia-daofa"); map_skill("dodge", "shaolin-shenfa"); map_skill("parry", "hujia-daofa"); set_temp("apply/attack", 300); set_temp("apply/defense", 200); set_temp("apply/armor", 500); set_temp("apply/damage", 550); set("inquiry",([ "宝刀": (: ask_me :), "刀谱": (: ask_book :), "胡家刀谱": (: ask_book :), "阎基": "阎基这个狗贼我非杀了他不可。\n", "胡一刀": "辽东大侠胡一刀是我爹。不过我从没见过他。\n", "苗人凤": "苗人凤虽和家父齐名,家父却死在他的剑下。\n", "苗若兰": "不知什么时候还能再见到若兰姑娘。\n", "若兰": "不知什么时候还能再见到若兰姑娘。\n", "若兰姑娘": "不知什么时候还能再见到若兰姑娘。\n", "程灵素": "二妹是为我而死的。\n", "赵半山": "你见我赵三哥了? \n", "袁紫衣": "算了,别提这伤心事了。\n" ])); set("baodao_count",1); set("book_count",1); setup(); carry_object(__DIR__"obj/cwbdao")->wield();}string ask_me(){ object ob, me; me = this_player(); if((int)me->query("shen") < 0) { me->set_leader(ob); call_out("do_kill",1,this_player()); } else if((int)(me->query("shen")<100000)) return "以你目前的作为是不能拿这把刀的。\n"; else if((int)(me->query("shen") > 100000)) { if(query("baodao_count") > 0) { call_out("waiting",0,me,ob); add("baodao_count", -1); ob = new (__DIR__"obj/cwbdao"); ob->move(me); command("rumor "+me->query("name")+"拿到闯王军刀啦。\n"); return " 好吧,这把闯王宝刀就赠与你,希望你好好利用它。\n"; } else return "你来晚了,现在这把刀已不在此处。\n"; }}void do_kill(object ob){ object me, room1; me = this_object(); room1 = environment(me); if (room1->query("no_fight")) room1->set("no_fight", 0); if (interactive(ob)) { command("say 你这恶贼竟敢打我宝刀的主意,给我纳命来!\n"); me->set_leader(ob); remove_call_out("kill_ob"); call_out("kill_ob", 1, ob); } } int accept_object(object me, object ob){ int i; if( !me || environment(me) != environment() ) return 0; if ( !objectp(ob) ) return 0; if ( !present(ob, me) ) return notify_fail("你没有这件东西。"); if ( (string)ob->query("id") == "yan ji") { write(HIC "\n胡斐说道:这位" + RANK_D->query_respect(me)+",如此大恩大德,在下实不知何以为报。\n"); write(HIC "\n胡斐大喜道:狗贼!想不到你也有今天!!手起刀落,将阎基剁为两段。\n"); ob->die(); me->set_temp("marks/hujiadaopu",1); } return 1;}string ask_book(){ object ob, me; me = this_player(); if (!me->query_temp("marks/hujiadaopu",1)) return "你说什么? \n"; if((int)(me->query("shen")<100000)) return "刀谱落入宵小之手,难免是阎基第二。\n"; else { if(query("book_count") > 0) { write(HIC "胡斐说着转身从阎基尸身上搜出一本破旧书本,递了给你。\n"); call_out("waiting",0,me,ob); add("book_count", -1); ob = new ("/clone/book/blade_book"); ob->move(this_player()); command("rumor "+me->query("name")+"拿到胡家刀谱啦。\n"); return "这本刀谱被这狗贼霸占多时了,现在就赠与你吧。\n"; } else return "你来晚了,现在刀谱已不在此处。\n"; }}
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