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📄 zhou.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// zhou.c 周芷若#include <command.h>#include <ansi.h>inherit NPC;inherit F_MASTER;void create(){        set_name("周芷若", ({ "zhou-zhiruo","zhiruo","zhou"}));        set("long",                "她是峨嵋派的第四代掌门弟子。\n"                "一张脸秀丽绝俗。身着一身淡黄衣裳。\n"                "略显清减的巧笑中带了些许无奈。\n"                "她很寂寞。\n");        set("gender", "女性");        set("age", 20);        set("attitude", "peaceful");        set("shen_type", -1);        set("class", "fighter");        set("str", 30);        set("int", 30);        set("con", 30);        set("dex", 30);        set("per", 30);        set("max_qi", 3500);        set("max_jing", 1000);        set("neili", 3500);        set("max_neili", 3500);        set("jingli", 1000);        set("max_jingli", 1000);        set("combat_exp", 5000000);        set("score", 1000);        set_skill("persuading", 80);        set_skill("force", 100);        set_skill("throwing", 100);        set_skill("dodge", 100);        set_skill("finger", 100);        set_skill("parry", 100);        set_skill("unarmed", 100);        set_skill("strike", 100);        set_skill("sword", 100);        set_skill("claw", 100);        set_skill("literate", 100);        set_skill("mahayana", 100);        set_skill("jinding-zhang", 100);        set_skill("jiuyin-baiguzhao", 100);        set_skill("tiangang-zhi", 100);        set_skill("huifeng-jian", 100);        set_skill("zhutian-bu", 100);        set_skill("linji-zhuang", 100);        map_skill("force","linji-zhuang");        map_skill("claw","jiuyin-baiguzhao");        map_skill("dodge","zhutian-bu");        map_skill("strike","jinding-zhang");        map_skill("sword","huifeng-jian");        map_skill("parry","huifeng-jian");        prepare_skill("strike","jinding-zhang");        set_temp("apply/attack", 500);        set_temp("apply/defense", 200);        set_temp("apply/armor", 500);        set_temp("apply/damage", 550);        create_family("峨嵋派", 4, "掌门弟子");        setup();        carry_object("/clone/weapon/changjian");        carry_object("/d/emei/obj/ycloth.c")->wear();}void init(){        object ob;        ::init();        if( interactive(ob=this_player()) && !is_fighting() )        {                remove_call_out("greeting");                call_out("greeting", 2, ob);        }}

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