📄 b11.c
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inherit ROOM;void create(){ set("short", "风雨楼顶"); set("long", @LONG这里是塔的最高层,中央放着根神杖,闪闪地放出光芒。如果你是乘车来的话,你可以向盟主要(yaoche)。 这里没有出口,你只能等待到一刻钟后被自动送回广场。LONG ); set("no_sleep_room",1); set("no_clean_up", 0); set("objects", ([ "/d/biwu/champion": 1, ]));setup();}void init(){add_action("do_dazuo","dazuo");add_action("do_dazuo","exercise");add_action("do_dazuo","steal");add_action("do_dazuo","beg");add_action("do_dazuo","ansuan");add_action("do_dazuo","hit");add_action("do_dazuo","get");add_action("do_yao","yaoche");}int do_dazuo(){ object me; me = this_player(); tell_object(me,"这里不能用这个指令。\n");return 1;}int do_yao(){ object *inv,kicker; int sizeinv,n,tt;object me;me = this_player();if(!me->query("marks/mengzhu")) return notify_fail("你没有乘马车的权限。\n"); if (!me->query_temp("che")) return notify_fail("你刚才没有乘车来这里。\n"); inv=all_inventory(me); sizeinv=sizeof(inv); while (sizeinv--) { if (inv[sizeinv]->is_character()) return notify_fail("你想进去拐卖人口?\n"); } me->set_temp("che",0); message_vision("$N走出风雨楼,乘上了刚才来时的那辆马车匆匆忙忙地离去了。\n",me);me->move("/d/city/majiu");message_vision("$N又回到了原先来时的那间马厩。\n",me);return 1;}/*int valid_leave(object me, string dir){ object ob;if( userp(me) &&dir=="down"){remove_call_out("awayaway");this_player()->set_temp("for_okok",0);}return 1;}*/
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