📄 long.c
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//long.c#include <ansi.h>inherit NPC;//inherit F_MASTER;void create(){ set_name("龙亦凡", ({ "long", "dragon" })); set("long", "他就是天下闻之色变的侠客岛岛主,号称“不死神龙”。\n" +"他须眉全白,脸色红润,有如孩童。看不出他的实际年纪。\n" ); set("title", "侠客岛主"); set("gender", "男性"); set("age", 75); set("nickname", HIR "不死神龙" NOR); set("shen_type",1); set("attitude", "peaceful"); set("str", 30); set("int", 29); set("con", 30); set("dex", 28); set("qi", 900); set("max_qi", 900); set("jing", 900); set("max_jing", 900); set("neili", 1500); set("max_neili", 1500); set("jiali", 50); set("combat_exp", 1500000); set("score", 200000); set_skill("force", 170); set_skill("unarmed", 100); set_skill("dodge", 150); set_skill("parry", 150); set_skill("hand",170); set_skill("staff", 170);// set_skill("yanyangong", 200); set_skill("jinwu-daofa", 150);// set_skill("xiake-zhangfa", 100); set_skill("lingxu-bu", 150);// map_skill("force", "yanyangong"); map_skill("dodge", "lingbo-weibu");// map_skill("unarmed", "xiake-zhangfa");// map_skill("hand", "xiake-zhangfa"); map_skill("parry", "jinwu-daofa"); map_skill("staff", "jinwu-daofa"); create_family("侠客岛",1, "岛主"); set("inquiry",([ "腊八粥" : "腊八粥只赠有缘人,不知你是否满足条件。?\n", "铜牌" : "我这可没有这玩艺,你如想要的话,可找别人问一问。\n", ]) ); setup(); carry_object("/clone/weapon/gangdao")->wield(); add_money("gold",2);}void attempt_apprentice(object ob){ message_vision("龙岛主拍拍$N的头,微微摇了摇头。\n",ob);// command("recruit " + ob->query("id")); return;}int accept_object(object who, object ob){ object obn; object room; object key; if( !who || environment(who) != environment() ) return 0; if ( !objectp(ob) ) return 0; if ( !present(ob, who) ) return notify_fail("你没有这件东西。\n"); if( (string)ob->query("name") != "赏善铜牌" ) { message_vision("我不需要这件东西。\n"); return 0; } if ( (string)ob->query_temp("own") != (string)who->query("name") ) { message_vision("这不是你的牌子。"); return 0; } command(" say 原来是 "+(string)who->query("name")+"大侠"+"欢迎光临本岛。"); obn=new("/d/xiakedao/obj/labazhou"); obn->move(who); command(" say 这是本岛特产腊八粥,外边可不易喝到,其中最主要的一味是<断肠蚀骨腐心草>," + "瞧" + RANK_D->query_respect(who) + "也是有缘之人,快乘热喝,这样效力方著。" ); message_vision("龙岛主给了你一碗腊八粥",who); if( (int)who->query_temp("zhou") == 2) { command(" say 看来居士福缘深厚,有机会一睹武林绝技,请进吧!"); who->set_temp("zhou", 0); message_vision("只听得一阵隆隆的响声由远及近。\n", this_player()); message_vision("只见岛主身后的石板缓缓移了开来,露出一条长长的甬道。\n", this_player()); environment(who)->set("exits/enter", "/d/xiakedao/mishi"); room=environment(who); remove_call_out("close"); call_out("close", 15, room); key = new("/d/xiakedao/obj/key"); message_vision("这是我身后石门的钥匙,也是侠客岛上的凭证,希望你妥善保管,不可随意丢弃," + "更不可交付他人,离岛时应与归还。\n", who); key->move(who); return 1; } who->set_temp("zhou", 1); return 1;}void close(object room){ message("vision","轰隆隆的响声响过之后,石板又合上了。\n", room); room->delete("exits/enter");}
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