📄 ling_sl.c
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// gangzhang.c 钢杖#include <armor.h>#include <ansi.h>inherit HANDS;void create(){ set_name(HIY"少林派令牌"NOR, ({ "slling" })); set_weight(5000); if (clonep()) set_default_object(__FILE__); else { set("unit", "块"); set("long", "这是一块少林派的掌门大弟子的令牌。你可以召唤(zhao)护卫来保护自己。\n"); set("no_put",1); set("armor_prop/intelligence",2); set("armor_prop/karey",2); set("armor_prop/percao",2); set("armor_prop/strength",2); set("armor_prop/dexerity",2); set("armor_prop/constitution",2); set("no_get",1); set("no_drop",1); set("rigidity",100); set("material", "steel"); } setup();}void init(){ add_action("do_zhao","zhao");}int do_zhao(){object dizi,me;int exp;me = this_player(); if ((int)me->query_condition("zdizi_busy")) return notify_fail("你刚招过随身弟子.\n"); if( (int)me-> query_temp("number") > 0 ) return notify_fail("你最多只能召唤一名随身弟子。\n"); if (me->query("jing")<100) return notify_fail("你精不够。\n"); if( !me->is_fighting() ) return notify_fail("好象没有人要杀你!\n");if ( me->is_busy() ) return notify_fail("你现在正忙得不得了,还有心思召唤你的弟子?\n"); exp = (int)me->query("combat_exp"); me->receive_damage("jing",100); dizi = load_object("/d/biwu/dizi.c"); dizi->move(environment(me)); dizi->invocation(me, (exp)); dizi->set("possessed", me); dizi->set_name(this_player()->query("name")+"的随身弟子",({"dizi"})); me->add_temp("number",1);// me->remove_all_killer(); message_vision(CYN "\n$N发出号令,召唤身边的弟子来保护自己!\n" NOR, me); message_vision(CYN "\n$N的弟子随着号令声而来!\n" NOR, me); return 1;}
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