📄 wolf.c
字号:
// wolfdog.c
#include <login.h>
#include <move.h>
inherit NPC;
void create()
{
set_name("饿狼", ({ "wolf" }) );
set("race", "野兽");
set("age", 4);
set("long", "一只两眼冒着绿光的恶狼。\n");
set("attitude", "peaceful");
set("str", 30);
set("cor", 30);
set("limbs", ({ "头部", "身体", "前脚", "后脚", "尾巴" }) );
set("verbs", ({ "bite", "claw" }) );
set("combat_exp", 1000);
set("chat_chance", 6);
set("chat_msg_combat", ({
(: this_object(), "random_move" :),
"恶狼向天狂嚎几声.\n",
"恶狼眼里的绿光使你不寒而颤.\n"
}) );
set_temp("apply/attack", 15);
set_temp("apply/damage", 6);
set_temp("apply/armor", 2);
setup();
}
void init()
{
object ob;
::init();
if (interactive(ob = this_player()) &&
random(ob->query_kar() + ob->query_per()) < 30) {
remove_call_out("kill_ob");
call_out("kill_ob", 0, ob);
}
}
void die()
{
object ob;
message_vision("$N仰天长嚎一声,死了!\n", this_object());
ob = new(__DIR__"obj/langpi");
ob->move(environment(this_object()));
destruct(this_object());
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -