📄 huoting.c
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//ROOM neishi.c
inherit ROOM;
void init();
int do_move(string);
void create()
{
set("short", "成德殿后厅");
set("long", @LONG
这里是日月神教的后厅。看上去满是灰尘,但中间有一个瓷
碗 (wan),似乎有古怪。
LONG );
set("exits", ([
"east" : __DIR__"house1",
"west" : __DIR__"restroom",
"south":__DIR__"chengdedian",
]));
set("objects" , ([
__DIR__"npc/zish" : 4,
__DIR__"npc/chushi" : 1,
]));
set("item_desc", ([
"wan" : "这是一个自汉代流传下的古董,很别致。\n",
]));
// set("no_clean_up", 0);
setup();
}
void init()
{
add_action("do_circle", "circle");
}
int do_circle(string arg)
{
object me = this_player();
object room;
if ((arg != "wan") || !arg)
return notify_fail("你要旋什么?\n");
if((int)me->query("str") < 12)
return notify_fail("你臂力连旋不开什么!\n");
if(!( room = find_object(__DIR__"didao1")) )
room = load_object(__DIR__"didao1");
if(!objectp(room)) return notify_fail("ERROR:not found 'didao1.c' \n");
if (!query("exits/down"))
{
set("exits/down", __DIR__"didao1");
message_vision("$N将碗旋开,见侧墙打开露,出一个黑幽幽的洞口.\n",me);
room->set("exits/out", __DIR__"huoting");
return notify_fail("一定要抓紧时间,走后将它关上。\n");
}
if(!( room = find_object(__DIR__"didao1")) )
room = load_object(__DIR__"didao1");
if(!objectp(room)) return notify_fail("ERROR:not found 'didao1.c' \n");
if (!query("exits/down"))
{
set("exits/down", __DIR__"didao1");
message_vision("$N旋动了碗,只见侧墙打开,露出一个黑幽幽
的洞口。\n",me);
room->set("exits/out", __DIR__"huoting");
message("vision", "外面传来一阵搬动碗的声音,一束光线射了进来。
\n", room);
}
else
{
delete("exits/down");
message_vision("很快碗又搬回了原位。侧墙上的洞口又被封住了。\n",me);
room->delete("exits/out");
message("vision", "外面传来一阵搬动碗的声音,洞口被封住了。\n", room);
}
return 1;
}
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