dukou1.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 148 行

C
148
字号
// Room: /d/heimuya/dukou1.c
// Date: YZC 96/01/19

inherit ROOM;

void check_trigger();
void on_board();
void arrive();
void close_passage();
int do_yell(string arg);
void reset();

void create()
{
    set("short", "龙门渡口");
    set("long", @LONG
渡口前就是汹涌澎湃的黄河(he)了。浊流滚滚,泥沙俱下,声震
数里。两岸渡船来来往往,在波谷中穿行,甚为凶险。过了黄河,就
是陕西了。
LONG );
    set("exits", ([
        "northeast" : __DIR__"road4",
    ]));
    set("item_desc", ([
        "he" : "一叶小舟摇摆不定地顶风前行,喊(yell)一声试看。\n",
    ]));
    set("no_clean_up", 0);
    set("outdoors", "heimuya");
    setup();
}

void init()
{
    add_action("do_yell", "yell");
}

void check_trigger()
{
    object room;

    if(!query("exits/enter") ) {
        if( !(room = find_object(__DIR__"duchuan")) )
            room = load_object(__DIR__"duchuan");
        if( room = find_object(__DIR__"duchuan") ) {
            if((int)room->query("yell_trigger")==0 ) {
                room->set("yell_trigger", 1);
                set("exits/enter", __DIR__"duchuan");
                room->set("exits/out", __FILE__);
                message("vision", "一叶扁舟缓缓地驶了过来,艄公将一块踏脚"
                    "板搭上堤岸,以便乘客\n上下。\n", this_object() );
                message("vision", "艄公将一块踏脚板搭上堤岸,形成一个向上"
                    "的阶梯。\n", room);
                remove_call_out("on_board");
                call_out("on_board", 15);
            }
            else
                message("vision", "只听得风浪中隐隐传来:“别急嘛,"
                    "这儿正忙着呐……”\n",this_object() );
        }
        else
            message("vision", "ERROR: boat not found\n", this_object() );
    }
    else 
        message("vision", "岸边一只渡船上的老艄公说道:正等着你呢,上来吧。\n",
            this_object() );
}


void on_board()
{
    object room;

    if( !query("exits/enter") ) return;

    message("vision", "艄公把踏脚板收了起来,竹篙一点,扁舟向河中撑去。\n",
        this_object() );

    if( room = find_object(__DIR__"duchuan") )
    {
        room->delete("exits/out");
        message("vision", "艄公把踏脚板收起来,说了一声“坐稳喽”,"
            "竹篙一点,扁舟向\n河中撑去。\n", room );
    }
    delete("exits/enter");

    remove_call_out("arrive");
    call_out("arrive", 20);
}

void arrive()
{
    object room;
    if( room = find_object(__DIR__"duchuan") )
    {
        room->set("exits/out", __DIR__"dukou2");
        message("vision", "艄公说“到啦,上岸吧”,随即把一块踏脚板"
            "搭上堤岸。\n",room );
    }
    remove_call_out("close_passage");
    call_out("close_passage", 20);
}

void close_passage()
{
    object room;
    if( room = find_object(__DIR__"duchuan") ) {
        room->delete("exits/out");
        message("vision","艄公把踏脚板收起来,把扁舟撑向河近岸。\n", room);
        room->delete("yell_trigger"); 
    }
}

int do_yell(string arg)
{
    string dir;

    if( !arg || arg=="" ) return 0;

    if( arg=="boat" ) arg = "船家";
    if( (int)this_player()->query("age") < 16 )
        message_vision("$N使出吃奶的力气喊了一声:“" + arg + "”\n",
            this_player());
    else if( (int)this_player()->query("neili") > 500 )
        message_vision("$N吸了口气,一声“" + arg + "”,声音中正平和地远远传"
            "了出去。\n", this_player());
    else
        message_vision("$N鼓足中气,长啸一声:“" + arg + "!”\n",
            this_player());
    if( arg=="船家")
    {
        check_trigger();
        return 1;
    }
    else
        message_vision("风浪中远远传来一阵回声:“" + arg +
            "~~~”\n", this_player());
    return 1;
}

void reset()
{
    object room;

    ::reset();
    if( room = find_object(__DIR__"duchuan") )
        room->delete("yell_trigger"); 
}

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