lev9.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 104 行
C
104 行
// migong lev2#include <ansi.h>inherit NPC;void create(){ set_name("山贼", ({ "shan zei", "zei" })); set("gender", "男性" ); set("long","一个抢家劫舍的恶棍。\n"); set("attitude", "aggressive"); set("vendetta/authority",1); set("force_factor",10+random(100)); set("max_qi",900+random(900)); set("max_jing",900+random(900)); set("max_sen",900+random(900)); set("max_neili",900+random(900)); set("max_mana",900+random(900)); set("eff_neili",900+random(900)); set("neili",900+random(900)); set("per", 1); set("age", 22); set("shen", -5000); set("intellgent",1); set("pursuer",1); set("combat_exp", 300000); set_skill("unarmed", 200); set_skill("sword", 200); set_skill("parry", 200); set_skill("dodge", 200); set_skill("force", 200); set_temp("apply/attack", 100); set_temp("ap5ly/defense", 100); set_temp("apply/armor", 100); set_temp("apply/damage", 100); setup(); carry_object("/d/migong/obj/cloth")->wear(); carry_object("/d/migong/obj/sword")->wield(); add_money("gold", 2);}void init( ){ object ob; remove_call_out("hunting"); if( interactive(ob = this_player()) ) {ob->start_busy(1); call_out("hunting",0); } if(!environment()->query("no_fight") && random(10) < 5) call_out("hunting",0);}void hunting(){ int i; object *ob; ob = all_inventory(environment()); for(i=sizeof(ob)-1; i>=0; i--) { if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue; if(ob[i]->query("vendetta/authority")) continue; kill_ob(ob[i]); ob[i]->fight(this_object()); }}
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