lev9.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 104 行

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// migong lev2#include <ansi.h>inherit NPC;void create(){        set_name("山贼", ({ "shan zei", "zei" }));         set("gender", "男性" );      set("long","一个抢家劫舍的恶棍。\n");        set("attitude", "aggressive");        set("vendetta/authority",1);	  set("force_factor",10+random(100));  set("max_qi",900+random(900));  set("max_jing",900+random(900));  set("max_sen",900+random(900));  set("max_neili",900+random(900));  set("max_mana",900+random(900));  set("eff_neili",900+random(900));  set("neili",900+random(900));           set("per", 1);          set("age", 22);         set("shen", -5000);         set("intellgent",1);	   set("pursuer",1);          set("combat_exp", 300000);          set_skill("unarmed", 200);           set_skill("sword", 200);  set_skill("parry", 200);   set_skill("dodge", 200);          set_skill("force", 200);          set_temp("apply/attack", 100);        set_temp("ap5ly/defense", 100);        set_temp("apply/armor", 100);        set_temp("apply/damage", 100);        setup();        carry_object("/d/migong/obj/cloth")->wear();       carry_object("/d/migong/obj/sword")->wield();	add_money("gold", 2);}void init( ){	object ob;	        remove_call_out("hunting");	if( interactive(ob = this_player())  ) {ob->start_busy(1);        call_out("hunting",0);        }	if(!environment()->query("no_fight") && random(10) < 5)        call_out("hunting",0);}void hunting(){	int i;        object *ob;        ob = all_inventory(environment());        for(i=sizeof(ob)-1; i>=0; i--) {        if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;        if(ob[i]->query("vendetta/authority")) continue;                kill_ob(ob[i]);                ob[i]->fight(this_object());        }}

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