📄 dong100.c
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#include <room.h>
#include <ansi.h>
inherit ROOM;
void create()
{
set("short", HIR"红莲的迷宫的尽头"NOR);
set("long", HIR @LONG
此处是一个火山熔洞,四周都是奇怪的火红色岩石,并且有时有一些奇怪的
岩石结晶,当其被火光映照之时,会反射出绚丽的光线,加上原有的火红构成一副
优美的景色,
LONG NOR);
set("magicroom",1);
set("magicset",1);
set("exits", ([
"east" : __DIR__"dong99",
"west" : "/d/migong/lev17/dong01",
]));
if (random(3)==0)
set("exits", ([
"west" : "/d/migong/lev17/dong01",
"east" : __DIR__"dong99",
"south" : __DIR__"dong99",
"north" : __DIR__"dong99",
]));
set("no_clean_up", 0);
set("objects", ([
__DIR__"npc/player" : 1,
__DIR__"npc/lev8" : 2,
__DIR__"npc/lev9" : 2,
__DIR__"npc/boss" : 1,
"/clone/box/gboxm" : 2,
]));
setup();
// replace_program(ROOM);
}
int valid_leave(object me, string dir)
{
object *inv,kicker;
int sizeinv,n,tt;
if (me->is_fighting() && dir == "west")
return notify_fail("你正打的热闹着呢!\n");
if(me->is_busy() && dir == "west")
return notify_fail("你现在正忙。\n");
if ( !present("fire hat", me) && dir == "west" )
return notify_fail("一股神奇的力量挡住了你!!\n");
if (dir =="west")
{
inv=all_inventory(me);
sizeinv=sizeof(inv);
while (sizeinv--)
{
if (inv[sizeinv]->is_character())
return notify_fail("你想进去拐卖人口?\n");
}
}
return ::valid_leave(me, dir);
}
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