📄 dong01.c
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#include <room.h>#include <ansi.h>inherit ROOM;void create(){ set("short", BLK"黑之沼泽"NOR); set("long", BLK @LONG 一个黑漆漆的沼泽, 沼泽下似乎有著可怕的生物想把你拖下去, 你必须小心谨慎你的每一步. 越往东走沼泽的水就越深。LONG NOR);set("magicroom",1);set("outdoors","migong");set("magicset",1); set("exits", ([ "east" : __DIR__"dong02", "west" : "/d/migong/lev16/dong20", ]));set("no_npc",1); set("objects", ([ __DIR__"npc/lev1" : random(3), ]));if (random(2)==0) set("exits", ([ "east" : __DIR__"dong0"+(random(3)+1), "west" : "/d/migong/lev16/dong20", "south" : __DIR__"dong02", "north" : __DIR__"dong0"+(random(3)+1), ])); set("no_clean_up", 0); setup(); replace_program(ROOM);}
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