📄 dong02.c
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#include <room.h>#include <ansi.h>inherit ROOM;void create(){ set("short", BLK"黑之沼泽"NOR); set("long", RED @LONG 一个黑漆漆的沼泽, 沼泽下似乎有著可怕的生物想把你拖下去, 在这沼泽中尽然有一座小木屋,你可以在这里休息一下(save)。和睡觉(sleep)。LONG NOR);set("magicroom",1);set("outdoors","migong");set("magicset",1);set("no_fight",1);set("sleep_room",1); set("exits", ([ "east" : __DIR__"dong0"+(random(4)+1), "west" : __DIR__"dong03", "south" : __DIR__"dong0"+(random(3)+1), "north" : __DIR__"dong0"+(random(4)+1), ])); set("valid_startroom", "1");if (random(2)==0) set("exits", ([ "east" : __DIR__"dong0"+(random(4)+1), "west" : __DIR__"dong03", ])); set("objects", (["/d/migong/lev16/npc/obj/food2" : 1,"/d/migong/lev16/npc/obj/water1" : 1, __DIR__"npc/player" : random(2), ])); set("no_clean_up", 0); setup(); replace_program(ROOM);}
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