📄 dong99.c
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#include <room.h>
#include <ansi.h>
inherit ROOM;
void create()
{
set("short", HIY"王家的灵墓"NOR);
set("long", HIM @LONG
这是传说中光神的的灵墓,通路的中央飘浮著一颗颗闪亮
的红水晶。四周的墙壁和天花板上满布著美丽的壁画和精致
的石雕。四周散发著神秘的光芒。
LONG NOR);
set("magicroom",1);set("outdoors","migong");
set("magicset",1);
set("no_npc",1);
set("exits", ([
"south" : __DIR__"dong100",
"north" : __DIR__"dong9"+(random(4)+6),
"east" : __DIR__"dong9"+(random(4)+6),
"west" : __DIR__"dong9"+(random(4)+6),
]));
if (random(2)==0)
set("exits", ([
"west" : __DIR__"dong9"+(random(4)+6),
"east" : __DIR__"dong9"+(random(4)+6),
"south" : __DIR__"dong9"+(random(4)+6),
"north" : __DIR__"dong9"+(random(4)+6),
]));
if (random(2)==0)
set("exits", ([
"south" : __DIR__"dong9"+(random(4)+6),
"north" : __DIR__"dong100",
]));
set("no_clean_up", 0);
set("objects", ([
__DIR__"npc/lev8" : 2,
__DIR__"npc/lev6" : 2,
__DIR__"npc/lev7" : 2,
]));
setup();
replace_program(ROOM);
}
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