player.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 469 行 · 第 1/2 页
C
469 行
set("kar",80);
set("age", 22+random(40));
set("chat_chance", 5);
set("chat_msg", ({
(: random_move :),
}) );
set("attitude","friendly");
set("pubmaster",1);
set("max_neili", 45000);
set("neili", 45000);
set("jing",8000+random(10000));
set("max_jing",8000+random(10000));
set("eff_jing",8000+random(10000));
set("qi",8000+random(10000));
set("max_qi",8000+random(10000));
set("eff_qi",8000+random(10000));
set_skill("parry", 490);
set_skill("dodge", 490);
set_skill("force", 490);
set_skill("literate", 490);
set_skill("sword", 490);
set_skill("unarmed",490);
set("combat_exp",55000000+random(9000000));
set_skill("force",490+random(300));
set_skill("unarmed",490+random(300));
set_skill("sword",490+random(300));
set_skill("club",490+random(300));
set_skill("whip",490+random(300));
set_skill("throwing",490+random(300));
set_skill("parry",490+random(300));
set_skill("spells",490+random(300));
set_skill("magic-unarmed", 490+random(300));
set_skill("magic-sword", 490+random(300));
set_skill("magic-dark", 490+random(300));
set_skill("magic-light", 490+random(300));
map_skill("sword", "magic-sword");
map_skill("unarmed", "magic-unarmed");
map_skill("parry", "magic-unarmed");
set("magicset",1);
set("zhuanbest",1);
set("no_get",1);
set("vendetta/authority",1);
if (random(2)==0)
{
map_skill("spells", "magic-dark");
set("magicgift",5);
set("chat_chance_combat", 80);
set("chat_msg_combat", ({
(: perform_action, "spells.nuclea" :),
(: perform_action, "spells.darkstorm" :),
(: perform_action, "spells.darkwind" :),
(: perform_action, "spells.darkmetor" :),
(: perform_action, "spells.dragon" :),
(: perform_action, "spells.castigate" :),
}) );
}
else {
map_skill("spells", "magic-light");
set("magicgift",6);
set("chat_chance_combat", 80);
set("chat_msg_combat", ({
(: perform_action, "spells.sunfield" :),
(: perform_action, "spells.sunbolt" :),
(: perform_action, "spells.holyword" :),
(: perform_action, "spells.delete" :),
(: perform_action, "spells.sunarrow" :),
}) );
}
set_temp("apply/attack", 100);
set_temp("apply/defense", 100);
set_temp("apply/armor", 400);
set_temp("apply/damage", 300);
if (random(8)==0)
{
set("nickname",HIY"武功高超"NOR);
set_skill("spells",650+random(300));
set_skill("force",650+random(300));
set_skill("unarmed",650+random(300));
set_skill("sword",650+random(300));
set_skill("club",650+random(300));
set_skill("whip",650+random(300));
set_skill("throwing",650+random(300));
set_skill("parry",650+random(300));
}
else
if (random(8)==0)
{
set("nickname",MAG"魔法强大"NOR);
set_skill("magic-unarmed", 650+random(300));
set_skill("magic-sword", 650+random(300));
set_skill("magic-ice", 650+random(200));
set_skill("magic-water", 650+random(200));
set_skill("magic-fire", 650+random(200));
set_skill("magic-earth", 650+random(200));
set_skill("magic-light", 650+random(200));
set_skill("magic-dark", 650+random(200));
}
else
if (random(8)==0)
{
set("nickname",HIB"经验丰富"NOR);
set("combat_exp",50000000+random(48000000));
}
else
if (random(8)==0)
{
set("nickname",HIR"强大不死"NOR);
set("dex",300);
set("jing",600000);
set("max_jing",600000);
set("eff_jing",600000);
set("qi",600000);
set("max_qi",600000);
set("eff_qi",600000);
set("neili",600000);
set("max_neili",600000);
set("combat_exp",10000000);
}
else
if (random(8)==0)
{
set("nickname",HIC"超级加强"NOR);
d=88+random(88);
set("str",d);
set("dex",30+d);
set("int",d);
set("con",d);
set("per",d);
set("kar",d);
}
else
if (random(10)==0)
{
set("dex",300);
set("jing",100000);
set("max_jing",100000);
set("eff_jing",100000);
set("qi",100000);
set("max_qi",100000);
set("eff_qi",100000);
set("neili",100000);
set("max_neili",100000);
set_skill("magic-unarmed", 650+random(300));
set_skill("magic-sword", 650+random(300));
set_skill("magic-ice", 650+random(200));
set_skill("magic-water", 650+random(200));
set_skill("magic-fire", 650+random(200));
set_skill("magic-earth", 650+random(200));
set_skill("magic-light", 650+random(200));
set_skill("magic-dark", 650+random(200));
set_skill("spells",650+random(300));
set_skill("force",650+random(300));
set_skill("unarmed",650+random(300));
set_skill("sword",650+random(300));
set_skill("club",650+random(300));
set_skill("whip",650+random(300));
set_skill("throwing",650+random(300));
set_skill("parry",650+random(300));
set("nickname",HIC"完美无敌"NOR);
d=88+random(88);
set("str",d);
set("dex",30+d);
set("int",d);
set("con",d);
set("per",d);
set("kar",d);
}
setup();
carry_object(__DIR__"obj/sword")->wield();
carry_object(__DIR__"obj/cloth")->wear();
}
void init( )
{
object ob;
remove_call_out("hunting");
if( interactive(ob = this_player()) ) {
ob->start_busy(1);
call_out("hunting",0);
}
if(!environment()->query("no_fight"))
call_out("hunting",0);
}
void hunting()
{
int i;
object *ob;
ob = all_inventory(environment());
for(i=sizeof(ob)-1; i>=0; i--) {
if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;
if(ob[i]->query("vendetta/authority")) continue;
kill_ob(ob[i]);
ob[i]->fight(this_object());
}
}
void die()
{
object ob, me, corpse;
int i;
ob = this_object();
me = query_temp("last_damage_from");
if (!me) return;
me->add("score",1);
message_vision(RED"$N,倒地而亡,不动弹了。\n"NOR,ob,me);
if((int)me->query("combat_exp") < ob->query("combat_exp")) {
message("vision", me->name() + HIG"成功杀死"+ob->query("name")+",增加了200经验和100潜能。\n"NOR, me);
me->add("combat_exp",200);
me->add("potential",100);
me->add("score",1);
if (random(2)==0 && me->query("zhuanbest"))
{
corpse=new("/clone/box/gboxm");
corpse->move(environment(this_object()));
message("vision", me->name() + HIG"找到了"+corpse->query("name")+"。\n"NOR, me);
}
destruct(ob);
}
if (random(2)==0 && me->query("zhuanbest"))
{
corpse=new("/clone/box/gboxm");
corpse->move(environment(this_object()));
message("vision", me->name() + HIG"找到了"+corpse->query("name")+"。\n"NOR, me);
}
destruct(ob);
return;
}
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