📄 dong19.c
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#include <room.h>
#include <ansi.h>
inherit ROOM;
void create()
{
set("short", HIM"混沌的迷宫"NOR);
set("long", RED @LONG
这里是混沌的迷宫,似乎是用来避难的地方。然而地
上到处是一堆堆的骨骸与乾掉的血迹。更让人觉得气氛
显得十分的诡异。
LONG NOR);
set("magicroom",1);set("outdoors","migong");
set("magicset",1);
set("exits", ([
"north" : __DIR__"dong71",
"northdown" : __DIR__"dong20",
"eastsouth" : __DIR__"dong1"+(random(8)+1),
"westnorth" : __DIR__"dong1"+(random(8)+1),
]));
if (random(3)==0)
set("exits", ([
"east" : __DIR__"dong20",
"north" : __DIR__"dong1"+(random(8)+1),
"north" : __DIR__"dong71",
]));
if (random(3)==1)
set("exits", ([
"east" : __DIR__"dong20",
"north" : __DIR__"dong71",
]));
set("objects", ([
__DIR__"npc/lev3" : random(3),
__DIR__"npc/lev5" : random(3),
"/clone/box/gboxm" : random(2),
]));
set("no_clean_up", 0);
setup();
// replace_program(ROOM);
}
int valid_leave(object me, string dir)
{
object *inv,kicker;
int sizeinv,n,tt;
if ( !present("dark blade", me) && dir == "north" )
return notify_fail("一个士兵拦住了你:你通过懒惰之坠天使的考验了吗??\n");
if ( !present("dark shield", me) && dir == "north" )
return notify_fail("一个士兵拦住了你:你通过嫉妒之坠天使的考验了吗??\n");
if (dir =="north")
{
inv=all_inventory(me);
sizeinv=sizeof(inv);
while (sizeinv--)
{
if (inv[sizeinv]->is_character())
return notify_fail("你想进去拐卖人口?\n");
}
}
return ::valid_leave(me, dir);
}
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