lev1.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 176 行

C
176
字号
#include <ansi.h>inherit NPC;mapping *data=({(["id":"devil corps","title":"魔族军团","name":"初级魔剑士",]),(["id":"devil corps","title":"魔族军团","name":"高级魔剑士",]),(["id":"devil corps","title":"魔族军团","name":"见习魔剑使",]),(["id":"devil corps","title":"魔族军团","name":"先锋魔剑使",]),(["id":"devil corps","title":"魔族军团","name":"魔剑使指挥官",]),(["id":"devil corps","title":"魔族军团","name":"副魔族长",]),(["id":"devil corps","title":"魔族军团","name":"恶魔法师",]),(["id":"devil corps","title":"魔族军团","name":"死灵法师",]),(["id":"devil corps","title":"魔族军团","name":"正魔族长",]),(["id":"devil corps","title":"魔族军团","name":"魔团长",]),(["id":"devil corps","title":"魔族军团","name":"大魔团长",]),(["id":"devil corps","title":"魔族军团","name":"魔军司令目",]),(["id":"devil corps","title":"魔族军团","name":"魔军最高统率",]),(["id":"devil corps","title":"魔族军团","name":"魔神王子",]),(["id":"devil corps","title":"魔族军团","name":"魔神王",])});string *order = ({""HIY"", ""HIG"", ""RED"", ""MAG"", ""YEL"", ""HIC"", ""HIW"", ""HIR"",""HIB"", ""CYN"",""WHT"",""HIM"",""BLU""});void create(){	mapping npc,mp,j;	int i,k,a,b,c,d,e,f,temp;	npc=data[random(sizeof(data))];set_name(order[random(13)]+npc["name"]+NOR,({ npc["id"] }));    set("nickname",(HIB+npc["title"])+NOR);	set("magicgift",1+random(6));	set("zhuanbest",1);	set("magicset",1);       set("long","一位魔族军团的战士。\n");              set("attitude", "aggressive");                set("vendetta/authority",1);	       set("max_qi",500+random(500));	set("combat_exp",45000000+random(8000000));        set_skill("force",490+random(300));	set_skill("unarmed",490+random(300));	set_skill("sword",490+random(300));	set_skill("club",490+random(300));	set_skill("whip",490+random(300));	set_skill("throwing",490+random(300));	set_skill("parry",490+random(300));      set_skill("magic-dark", 490+random(300));      set_skill("magic-light", 490+random(300));      set_skill("magic-earth", 490+random(300));      set_skill("magic-ice", 490+random(300));      set_skill("magic-water", 490+random(300));      set_skill("magic-fire", 490+random(300));      set_skill("magic-unarmed", 490+random(300));      set_skill("magic-sword", 490+random(300));      map_skill("sword", "magic-sword");      map_skill("unarmed", "magic-unarmed");      map_skill("parry", "magic-unarmed");        set("no_get",1);b=5600+random(6000);a=7600+random(5000);d=45+random(60);set("str",d);set("dex",30+d);set("int",d);set("con",d);set("per",d);set("kar",d);        set("jing",b);        set("max_jing",b);set("eff_jing",b);        set("qi",a);        set("max_qi",a);set("eff_qi",a);        set("neili",a);        set("max_neili",a);           set("age", 15);set("shen",-100000);        set("shen_type", -1);        set("intellgent",1);	set("pursuer",1);	set_temp("apply/attack",150);	set_temp("apply/defense",150);	set_temp("apply/armor",500);	set_temp("apply/damage",400);     set("chat_chance", 3);        set("chat_msg", ({                (: random_move :),           }) );if (random(2)==0){     map_skill("spells", "magic-dark");        set("chat_chance_combat", 69);        set("chat_msg_combat", ({              (: perform_action, "spells.nuclea" :),               (: perform_action, "spells.darkstorm" :),               (: perform_action, "spells.darkwind" :),               (: perform_action, "spells.darkmetor" :),               (: perform_action, "spells.darkforce" :),               (: perform_action, "spells.dragon" :),                                                                           (: perform_action, "spells.summon" :),                                                                           (: perform_action, "spells.castigate" :),                                                                      }) );}else {     map_skill("spells", "magic-earth");        set("chat_chance_combat", 69);        set("chat_msg_combat", ({               (: perform_action, "spells.resistance" :),               (: perform_action, "spells.stab" :),               (: perform_action, "spells.resistance" :),               (: perform_action, "spells.Attach" :),               (: perform_action, "spells.missile" :),               (: perform_action, "spells.quake" :),                                                                           (: perform_action, "spells.summon" :),                                                                           (: perform_action, "spells.Dintfield" :),                                                                     }) );        }   setup();carry_object(__DIR__"obj/sword")->wield();carry_object(__DIR__"obj/cloth")->wear();}void init( ){	object ob;	        remove_call_out("hunting");	if( interactive(ob = this_player())  ) {ob->start_busy(1);        call_out("hunting",0);        }	if(!environment()->query("no_fight") && random(10) < 5)        call_out("hunting",0);}void hunting(){	int i;        object *ob;        ob = all_inventory(environment());        for(i=sizeof(ob)-1; i>=0; i--) {        if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;        if(ob[i]->query("vendetta/authority")) continue;                kill_ob(ob[i]);                ob[i]->fight(this_object());        }}void die(){        object ob, me, corpse;                ob = this_object();        me = query_temp("last_damage_from");if (!me) return;                      me->add("score",1);        message_vision(RED"$N,倒地而亡,不动弹了。\n"NOR,ob,me);        if((int)me->query("combat_exp") < ob->query("combat_exp"))   {        message("vision", me->name() + HIG"成功打死"+ob->query("name")+",增加了80经验和40潜能。\n"NOR, me);        me->add("combat_exp",80);        me->add("potential",40);        destruct(ob);        }               destruct(ob);        return;}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?