📄 dong01.c
字号:
#include <room.h>#include <ansi.h>inherit ROOM;void create(){ set("short", HIM"混沌的迷宫"NOR); set("long", RED @LONG这里是混沌的迷宫,似乎是用来避难的地方。然而地上到处是一堆堆的骨骸与乾掉的血迹。更让人觉得气氛显得十分的诡异。LONG NOR);set("magicroom",1);set("outdoors","migong");set("magicset",1); set("exits", ([ "south" : __DIR__"dong02", "north" : __DIR__"dong0"+(random(3)+1), "west" : __DIR__"dong02", "up" : "/d/migong/lev19/dong21", ]));set("no_npc",1); set("objects", ([ __DIR__"npc/lev4" : random(3), ]));if (random(2)==0) set("exits", ([ "east" : __DIR__"dong0"+(random(3)+1), "up" : "/d/migong/lev19/dong21", ]));if (random(2)==0) set("exits", ([ "up" : "/d/migong/lev19/dong21", "north" : __DIR__"dong0"+(random(3)+1), ])); set("no_clean_up", 0); setup(); replace_program(ROOM);}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -