📄 dong02.c
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#include <room.h>#include <ansi.h>inherit ROOM;void create(){ set("short", HIM"混沌的迷宫"NOR); set("long", RED @LONG这里是混沌的迷宫,似乎是用来避难的地方。然而地上到处是一堆堆的骨骸与乾掉的血迹。更让人觉得气氛显得十分的诡异。你可以在这里休息一下(save)。和睡觉(sleep)。LONG NOR);set("magicroom",1);set("outdoors","migong");set("magicset",1);set("no_fight",1);set("sleep_room",1); set("exits", ([ "north" : __DIR__"dong0"+(random(4)+1), "south" : __DIR__"dong03", ])); set("valid_startroom", "1");if (random(2)==0) set("exits", ([ "southup" : __DIR__"dong0"+(random(3)+1), "northdown" : __DIR__"dong0"+(random(4)+1), "eastnorth" : __DIR__"dong0"+(random(4)+1), "westsouth" : __DIR__"dong03", ])); set("objects", (["/d/migong/lev16/npc/obj/food2" : 1,"/d/migong/lev16/npc/obj/water1" : 1, __DIR__"npc/player" : random(2), ])); set("no_clean_up", 0); setup(); replace_program(ROOM);}
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