📄 dong07.c
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#include <room.h>
#include <ansi.h>
inherit ROOM;
void create()
{
set("short", HIM"混沌的迷宫"NOR);
set("long", RED @LONG
这里是混沌的迷宫,似乎是用来避难的地方。然而地
上到处是一堆堆的骨骸与乾掉的血迹。更让人觉得气氛
显得十分的诡异。
LONG NOR);
set("magicroom",1);set("outdoors","migong");
set("magicset",1);
set("exits", ([
"east" : __DIR__"dong0"+(random(5)+4),
"south" : __DIR__"dong03",
"west" : __DIR__"dong0"+(random(5)+4),
"north" : __DIR__"dong08",
]));
if (random(2)==0)
set("exits", ([
"eastsouth" : __DIR__"dong0"+(random(5)+4),
"southwest" : __DIR__"dong02",
"westnorth" : __DIR__"dong0"+(random(5)+4),
"northeast" : __DIR__"dong08",
]));
if (random(3)==0)
set("exits", ([
"south" : __DIR__"dong08",
"north" : __DIR__"dong05",
]));
set("objects", ([
__DIR__"npc/lev3" : random(2),
]));
set("no_clean_up", 0);
setup();
replace_program(ROOM);
}
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