📄 dong36.c
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#include <room.h>#include <ansi.h>inherit ROOM;void create(){ set("short", HIW"众神之失乐园"NOR); set("long", HIW @LONG 这个世界,飘浮在云中,雾中,地板是由发亮的黄金所铺成,四周的墙壁和天花板上满布著美丽的壁画和精致的石雕。空中悬浮的水晶散发著神秘的光芒,无可描述飘荡在空中的音乐使这一切如梦如幻。LONG NOR); set("exits", ([ "south" : __DIR__"dong0"+(random(5)+1), "north" : __DIR__"dong3"+(random(3)+5), "west" : __DIR__"dong3"+(random(2)+6), "east" : __DIR__"dong0"+(random(5)+1), ]));if (random(3)==0) set("exits", ([ "westup" : __DIR__"dong3"+(random(3)+5), "eastup" : __DIR__"dong1"+(random(4)+4), "southup" : __DIR__"dong1"+(random(3)+5), "northup" : __DIR__"dong3"+(random(2)+6), ]));if (random(3)==0) set("exits", ([ "south" : __DIR__"dong3"+(random(2)+6), "north" : __DIR__"dong3"+(random(3)+5), ])); set("no_clean_up", 0);set("magicroom",1);set("outdoors","migong");set("magicset",1); setup(); replace_program(ROOM);}
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