boss.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 232 行

C
232
字号
// migong lev13

#include <ansi.h>

inherit NPC;


void create()

{
    
   set_name(HIR"火龙"NOR, ({ "huo long" , "long" , "dragon" }));
                set("race", "野兽");
       set("long",
"一条巨大的龙,嘴里喷着火,看到了你,向你扑了过来。
它充斥着这整个洞穴,你顿觉空气的压抑,觉得它十分地可怕
。\n");
              set("attitude", "aggressive");
                set("vendetta/authority",1);

set("limbs", ({ "头部", "身体", "尾巴" }) );
        set("verbs", ({ "bite" , "claw"}) );
	       set("max_qi",30000+random(20000));
  set("max_jing",50000+random(20000));
  set("max_sen",50000+random(20000));
  set("max_mana",30000+random(20000));
   set("max_neili",50000+random(20000));
    set("neili",50000+random(20000));
      set("dex",100);
      set("con",100);
     set("str" ,100);
       set("no_get",1);
    set("age", 150);

       set("shen_type", -1);

        set("intellgent",1);

	set("pursuer",1);

        set("combat_exp", 9000000+random(2000000));
            set_temp("apply/attack", 500);
        set_temp("apply/damage", 500);
        set_temp("apply/armor", 500);
        set_temp("apply/defence",500);
      set_skill("dodge", 500+random(100));

      set_skill("unarmed", 500+random(100));

       set_skill("dragon", 600+random(100));

      map_skill("unarmed", "dragon");

      map_skill("dodge", "dragon");

    prepare_skill("unarmed", "dragon");
 set("chat_chance_combat", 90);
        set("chat_msg_combat", ({
               
    (: perform_action, "unarmed.penhuo" :),
    (: perform_action, "unarmed.tuwu" :),
    (: perform_action, "unarmed.yaoyao" :),

 }) );
     
   setup();

        

}

void init( )

{
	object ob;	
        remove_call_out("hunting");
	if( interactive(ob = this_player())  ) {
ob->start_busy(1);
        call_out("hunting",0);
        }
	if(!environment()->query("no_fight") && random(10) < 5)
        call_out("hunting",0);
}

void hunting()
{
	int i;
        object *ob;
        ob = all_inventory(environment());
        for(i=sizeof(ob)-1; i>=0; i--) {
        if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;
        if(ob[i]->query("vendetta/authority")) continue;
                kill_ob(ob[i]);
                ob[i]->fight(this_object());
        }
}

void die()
{
        object corpse, killer,obj;
        int maxpot;
        int exp,pot,score,i; 
        string skill;
        object jla , jlb;
object me = query_temp("last_damage_from");
        if( !living(this_object()) ) revive(1);
        if( wizardp(this_object()) && query("env/immortal") ) return;

        this_object()->clear_condition();

        COMBAT_D->announce(this_object(), "dead");
        if( objectp(killer = query_temp("last_damage_from")) ) {
                set_temp("my_killer", killer->query("id"));
                COMBAT_D->killer_reward(killer, this_object());
        }

        if( objectp(corpse = CHAR_D->make_corpse(this_object(), killer)) )
                corpse->move(environment());
if (!killer) return;    
if (me->query("migong/lev13"))
{
if( !environment(me)->query("no_fight")
&& random(4)==1)
{
obj=new("/d/migong/obj/npct"); 
maxpot=me->query_temp("maxpot")+10;
obj->do_copy(me,maxpot,2);
obj->set("usename",me->query("name"));
obj->move(environment(me));
message_vision(HIY"$N狂笑道:让你见识是一下武术的真髓! !\n"NOR, obj);
me->start_busy(3);
me->kill_ob(obj);
obj->kill_ob(me);
}
else 
{
		obj = new("/clone/npc/antirobot"+(2+random(2)));
		obj->test_robot(me);
}
}
if (!me->query("migong/lev13"))
{
me->set("migong/lev13",1);
message("channel:chat", HIM"【江湖谣言】听说"+me->name() + "完成了迷宫第十三层!"NOR"。\n", users());
exp = 440000+random(25000);
pot = exp/2;
score = random(300)+650;
             me->add("combat_exp",exp);
             me->add("potential",pot);
             me->add("score",score);
tell_object(me,HIW"你被奖励了:\n" +
             chinese_number(exp) + "点实战经验\n"+
             chinese_number(pot) + "点潜能\n" +
            chinese_number(score)+"点江湖阅历\n"NOR);
i=random(8);
	if (i==7) {
        if ( me->query("per")< 60)
        {
	me->add("per",1);tell_object(me,HIM"以及一点容貌。\n"NOR);
        }
	}
	else if (i==6) {
        if ( me->query("kar")< 60)
        {
	me->add("kar",1);tell_object(me,HIM"以及一点福缘。\n"NOR);
        }
	}
	else if (i==5) {
        if ( me->query("dex")< 60)
        {
	me->add("dex",1);tell_object(me,HIM"以及一点身法。\n"NOR);
        }
	}
	else if (i==4) {
        if ( me->query("str")< 60)
        {
	me->add("str",1);tell_object(me,HIM"以及一点力量。\n"NOR);
        }
	}
	else if (i==3) {
        if ( me->query("per")< 60)
        {
	me->add("per",1);tell_object(me,HIM"以及一点容貌。\n"NOR);
        }
	}
	else if (i==2) {
        if ( me->query("kar")< 60)
        {
	me->add("kar",1);tell_object(me,HIM"以及一点福缘。\n"NOR);
        }
	}
	else if (i==1) {
        if ( me->query("con")< 60)
        {
	me->add("con",1);tell_object(me,HIM"以及一点根骨。\n"NOR);
        }
	}
	else if (i==0) {
        if ( me->query("int")< 60)
        {
	me->add("int",1);tell_object(me,HIM"以及一点悟性。\n"NOR);
        }
	}
	else if (me->query("per")< 100) {
	me->add("per",1);tell_object(me,HIM"以及一点容貌。\n"NOR);
	}
}

        if (userp(killer)&& (int)killer->query("combat_exp") < 12000000)
        {
if (random(25) < 1)
{
             jla=new("/clone/gem/gem");
             message_vision("$N得到一颗亮晶晶的宝石。\n",killer);
             command("rumor "+killer->query("name")+"得到一颗"+jla->query("name")+"!"NOR"。\n");
             jla->move(killer);
}
             message_vision("$N得到一件火龙甲。\n",killer);
             command("rumor "+killer->query("name")+"得到一件"HIR"火龙甲"NOR"。\n");
             jla=new("/d/migong/obj/jia2");
             jla->move(killer);

                        
             }

        this_object()->remove_all_killer();
        all_inventory(environment())->remove_killer(this_object());

        this_object()->dismiss_team();
        destruct(this_object());
}

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