boss1.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 201 行
C
201 行
// migong lev10 qz
#include <ansi.h>
inherit NPC;
string* names = ({
"赵","钱","孙","李","周","吴","郑","王","冯","陈","褚","卫",
"蒋","沈","韩","杨","朱","秦","尤","许","何","吕","施","张",
"孔","曹","严","华","金","魏","陶","姜","戚","谢","邹","喻",
"柏","水","窦","章","云","苏","潘","葛","奚","范","彭","郎",
"鲁","韦","昌","马","苗","凤","花","方","傻","任","袁","柳",
"邓","鲍","史","唐","费","廉","岑","薛","雷","贺","倪","汤",
"藤","殷","罗","华","郝","邬","安","常","乐","呆","时","付",
"皮","卞","齐","康","伍","余","元","卜","顾","盈","平","黄",
"和","穆","肖","尹","姚","邵","湛","汪","祁","毛","禹","狄",
"米","贝","明","藏","计","伏","成","戴","谈","宋","茅","庞",
"熊","纪","舒","屈","项","祝","董","梁","樊","胡","凌","霍",
"虞","万","支","柯","昝","管","卢","英","仇","候","岳","帅",
"司马","上官","欧阳","夏候","诸葛","闻人","东方","赫连","皇甫",
"尉迟","公羊","澹台","公治","宗政","濮阳","淳于","单于","太叔",
"申屠","公孙","仲孙","辕轩","令狐","钟离","宇文","长孙","幕容",
"司徒","师空","颛孔","端木","巫马","公西","漆雕","乐正","壤驷",
"公良","拓趾","夹谷","宰父","谷梁","楚晋","阎法","汝鄢","涂钦",
"段千","百里","东郭","南郭","呼延","归海","羊舌","微生","梁丘",
"左丘","东门","西门","佰赏","南官",
"缑","亢","况","后","有","琴","商","牟","佘","耳","墨","哈",
"谯","年","爱","阳","佟","第","五","言","福","蒯","钟","宗",
"林","石",
});
string* nm2 = ({
"忠","孝","礼","义","智","勇","仁","匡","宪","令","福","禄","大","小","晓",
"高","可","阿","金","世","克","叔","之","公","夫","时","若","庆","文","武",
"多","才","长","子","永","友","自","人","为","铁","","","","","","","","",
"","","","","","","","","","","","","","",
});
string* nm3 = ({
"霸","白","班","斌","宾","昌","超","诚","川","鼎","定","斗",
"法","飞","风","锋","钢","罡","贯","光","海","虎","华",
"浩","宏","济","坚","健","剑","江","进","杰","俊","康",
"良","麟","民","明","鸣","宁","培","启","强","荣","山",
"泰","涛","挺","伟","熙","祥","雄","旭",
"毅","瑜","羽","宇","岳","舟",
});
void create()
{
int i = random(sizeof(names));
set_name(names[i]+nm2[random(sizeof(nm2))]+nm3[random(sizeof(nm3))],
({ "bailei" }));
set("title", HIY"全真败类"NOR);
set("gender", "男性" );
set("long",
"因欺师灭祖被逐出师门的全真高手。\n");
set("attitude", "aggressive");
set("vendetta/authority",1);
set("force_factor",100+random(200));
set("max_qi",5500+random(2000));
set("max_jing",5500+random(2000));
set("max_sen",5500+random(2000));
set("max_neili",8500+random(2000));
set("max_mana",8500+random(2000));
set("eff_neili",8800+random(2000));
set("neili",8500+random(2000));
set("per", 1);
set("age", 32);
set("jiali" , 100);
set("shen", -10000);
set("intellgent",1);
set("pursuer",1);
set("combat_exp", 4000000+random(2000000));
set_skill("strike", 360+random(60));
set_skill("qixing-array", 360+random(60));
set_skill("array", 360+random(60));
set_skill("xiantian-qigong", 360+random(60));
set_skill("force", 360+random(60));
set_skill("sword", 360+random(60));
set_skill("parry", 360+random(60));
set_skill("dodge", 360+random(60));
set_skill("quanzhen-jian", 360+random(60));
set_skill("haotian-zhang", 360+random(60));
set_skill("jinyan-gong", 360+random(60));
map_skill("sword", "quanzhen-jian");
map_skill("array", "qixing-array");
map_skill("parry", "quanzhen-jian");
map_skill("force", "xiantian-qigong");
map_skill("dodge", "jinyan-gong");
map_skill("strike" , "haotian-zhang");
prepare_skill("strike", "haotian-zhang");
set("chat_chance_combat", 80);
set("chat_msg_combat", ({
(: exert_function, "recover" :),
(: exert_function, "xiantiandafa" :),
(: perform_action, "sword.qixinglianzhen" :),
(: command("wield jian") :),
(: command("wield jian") :),
}) );
set_temp("apply/attack", 150);
set_temp("apply/defense", 150);
set_temp("apply/armor", 150);
set_temp("apply/damage", 150);
setup();
carry_object("/d/migong/obj/cloth")->wear();
carry_object("/d/migong/obj/sword")->wield();
carry_object("/d/migong/obj/sword");
carry_object("/d/migong/obj/sword");
add_money("gold", random(3));
}
void init( )
{
object ob;
remove_call_out("hunting");
if( interactive(ob = this_player()) ) {
ob->start_busy(1);
call_out("hunting",0);
}
if(!environment()->query("no_fight") && random(10) < 5)
call_out("hunting",0);
}
void hunting()
{
int i;
object *ob;
ob = all_inventory(environment());
for(i=sizeof(ob)-1; i>=0; i--) {
if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;
if(ob[i]->query("vendetta/authority")) continue;
kill_ob(ob[i]);
ob[i]->fight(this_object());
}
}
void die()
{
object ob, me, corpse;
ob = this_object();
me = query_temp("last_damage_from");
if (!me) return;
me->add("score",1);
me->add("shen",10);
message_vision(WHT"$N口中鲜血狂喷,倒地而亡。\n"NOR,ob,me);
if( objectp(corpse = CHAR_D->make_corpse(this_object())) )
corpse->move(environment(this_object()));me->add("combat_exp",random(12));me->add("potential",random(8));
if((int)me->query("combat_exp") < 6000000) {
if (random(50) < 1)
{
corpse=new("/clone/gem/gem");
message_vision("$N得到一颗亮晶晶的宝石。\n",killer);
command("rumor "+killer->query("name")+"得到一颗"+corpse->query("name")+"!"NOR"。\n");
corpse->move(killer);
}
message("vision", me->name() + "为江湖除害,增加了400经验和150潜能。\n", me);
me->add("combat_exp",400);
me->add("potential",150);
destruct(ob);
}
destruct(ob);
return;
}
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