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📄 lev4.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// migong lev5 飞星术 蜈蚣抓#include <ansi.h>inherit NPC;string* names = ({"赵","钱","孙","李","周","吴","郑","王","冯","陈","褚","卫","蒋","沈","韩","杨","朱","秦","尤","许","何","吕","施","张","孔","曹","严","华","金","魏","陶","姜","戚","谢","邹","喻","柏","水","窦","章","云","苏","潘","葛","奚","范","彭","郎","鲁","韦","昌","马","苗","凤","花","方","傻","任","袁","柳","邓","鲍","史","唐","费","廉","岑","薛","雷","贺","倪","汤","藤","殷","罗","华","郝","邬","安","常","乐","呆","时","付","皮","卞","齐","康","伍","余","元","卜","顾","盈","平","黄","和","穆","肖","尹","姚","邵","湛","汪","祁","毛","禹","狄","米","贝","明","藏","计","伏","成","戴","谈","宋","茅","庞","熊","纪","舒","屈","项","祝","董","梁","樊","胡","凌","霍","虞","万","支","柯","昝","管","卢","英","仇","候","岳","帅","司马","上官","欧阳","夏候","诸葛","闻人","东方","赫连","皇甫","尉迟","公羊","澹台","公治","宗政","濮阳","淳于","单于","太叔","申屠","公孙","仲孙","辕轩","令狐","钟离","宇文","长孙","幕容","司徒","师空","颛孔","端木","巫马","公西","漆雕","乐正","壤驷","公良","拓趾","夹谷","宰父","谷梁","楚晋","阎法","汝鄢","涂钦","段千","百里","东郭","南郭","呼延","归海","羊舌","微生","梁丘","左丘","东门","西门","佰赏","南官","缑","亢","况","后","有","琴","商","牟","佘","耳","墨","哈","谯","年","爱","阳","佟","第","五","言","福","蒯","钟","宗","林","石",});string* nm2 = ({"忠","孝","礼","义","智","勇","仁","匡","宪","令","福","禄","大","小","晓","高","可","阿","金","世","克","叔","之","公","夫","时","若","庆","文","武","多","才","长","子","永","友","自","人","为","铁","","","","","","","","","","","","","","","","","","","","","","",});string* nm3 = ({"霸","白","班","斌","宾","昌","超","诚","川","鼎","定","斗","法","飞","风","锋","钢","罡","贯","光","海","虎","华","浩","宏","济","坚","健","剑","江","进","杰","俊","康","良","麟","民","明","鸣","宁","培","启","强","荣","山","泰","涛","挺","伟","熙","祥","雄","旭","毅","瑜","羽","宇","岳","舟",});void create(){         int i = random(sizeof(names));   set_name(names[i]+nm2[random(sizeof(nm2))]+nm3[random(sizeof(nm3))],  ({ "man" })); set("title", HIC"亡命徒"NOR);   set("gender", "男性" ); set("long","判离师门,亡命江湖的匪徒。\n");        set("attitude", "aggressive");        set("vendetta/authority",1);	  set("force_factor",30+random(200));  set("max_qi",1500+random(1500));  set("max_jing",1500+random(1500));  set("max_sen",1500+random(1500));  set("max_neili",1500+random(1500));  set("max_mana",1500+random(1500));  set("eff_neili",1500+random(1500));  set("neili",1500+random(1500));        set("per", 1);        set("age", 22);       set("jiali" , 50);        set("shen", -5000);        set("intellgent",1);	set("pursuer",1);        set("combat_exp", 1000000+random(250000));                 set_skill("claw", 190+random(30));set_skill("sanyin-wugongzhao", 190+random(30));            set_skill("force", 190+random(30));set_skill("throwing", 190+random(30));set_skill("parry", 190+random(30));set_skill("dodge", 190+random(30));set_skill("feixing-shu", 190+random(30));set_skill("zhaixinggong", 190+random(30));set_skill("huagong-dafa", 190+random(30));          map_skill("throwing", "feixing-shu");        map_skill("parry", "feixing-shu"); map_skill("force", "huagong-dafa"); map_skill("dodge", "zhaixinggong"); map_skill("claw"  , "sanyin-wugongzhao");prepare_skill("claw", "sanyin-wugongzhao");set("chat_chance_combat", 80);        set("chat_msg_combat", ({                  (: perform_action, "throw.huayu" :),	      (: exert_function, "recover" :), }) );     set_temp("apply/attack", 100);        set_temp("apply/defense", 100);        set_temp("apply/armor", 100);        set_temp("apply/damage", 100);        setup();        carry_object("/d/migong/obj/cloth")->wear();       carry_object("/d/migong/obj/lianzi")->wield();		}void init( ){	object ob;	        remove_call_out("hunting");	if( interactive(ob = this_player())  ) {        ob->start_busy(1);        call_out("hunting",0);        }	if(!environment()->query("no_fight") && random(10) < 5)        call_out("hunting",0);}void hunting(){	int i;        object *ob;        ob = all_inventory(environment());        for(i=sizeof(ob)-1; i>=0; i--) {        if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;        if(ob[i]->query("vendetta/authority")) continue;                kill_ob(ob[i]);                ob[i]->fight(this_object());        }}void die(){        object ob, me, corpse;                ob = this_object();        me = query_temp("last_damage_from");        if (!me) return;                me->add("score",1);        me->add("shen",10);        message_vision(WHT"$N口中鲜血狂喷,倒地而亡。\n"NOR,ob,me);        if( objectp(corpse = CHAR_D->make_corpse(this_object())) )        corpse->move(environment(this_object()));me->add("combat_exp",random(12));me->add("potential",random(8));        if((int)me->query("combat_exp") < 1500000)   {        message("vision", me->name() + "为江湖除害,增加了100经验和50潜能。\n", me);        me->add("combat_exp",100);        me->add("potential",50);        destruct(ob);        }        destruct(ob);        return;}

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