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📄 lev2.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// migong lev4#include <ansi.h>inherit NPC;void create(){       set_name(RED"赤冠巨蟒"NOR, ({ "ju mang" , "mang" }));                set("race", "野兽");       set("long","一只庞然大物,它眼中喷火,好象要一口把你吞下。。\n");              set("attitude", "aggressive");                set("vendetta/authority",1);set("limbs", ({ "头部", "身体", "尾巴" }) );        set("verbs", ({ "bite" }) );	       set("max_qi",2500+random(1500));  set("max_jing",2500+random(1500));  set("max_sen",2500+random(1500));  set("max_mana",2500+random(1500));        set("dex",40);     set("str" ,60);           set("age", 5);       set("shen_type", -1);        set("intellgent",1);	set("pursuer",1);        set("combat_exp", 1700000);                          set_temp("apply/attack", 100);        set_temp("apply/damage", 100);        set_temp("apply/armor", 100);        set_temp("apply/defence",100);   setup();        }void init( ){	object ob;	        remove_call_out("hunting");	if( interactive(ob = this_player())  ) {        ob->start_busy(1);        call_out("hunting",0);        }	if(!environment()->query("no_fight") && random(10) < 5)        call_out("hunting",0);}void hunting(){	int i;        object *ob;        ob = all_inventory(environment());        for(i=sizeof(ob)-1; i>=0; i--) {        if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;        if(ob[i]->query("vendetta/authority")) continue;                kill_ob(ob[i]);                ob[i]->fight(this_object());        }}void die(){        object ob, me, corpse;                ob = this_object();        me = query_temp("last_damage_from");        if (!me) return;                 me->add("score",1);        message_vision(WHT"$N啪的一声瘫倒在地上。\n"NOR,ob,me);        if( objectp(corpse = CHAR_D->make_corpse(this_object())) )        corpse->move(environment(this_object()));me->add("combat_exp",random(12));me->add("potential",random(8));        if((int)me->query("combat_exp") < 1000000)   {        message("vision", me->name() + "成功打死猎物增加了50经验和25潜能。\n", me);        me->add("combat_exp",50);        me->add("potential",25);        destruct(ob);        }               destruct(ob);        return;}int hit_ob(object me, object ob, int damage){   if( random(damage) > (int)ob->query_temp("apply/armor")	&&	(int)ob->query_condition("snake_poison") < 10 ) {		ob->apply_condition("snake_poison", 30);        tell_object(ob, HIG "你觉得被咬中的地方一阵麻痒!\n" NOR );	}}

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