⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 lev3.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
字号:
// migong lev3#include <ansi.h>inherit NPC;void create(){       set_name(YEL"猎豹"NOR, ({ "lie bao" , "bao" }));                set("race", "野兽");       set("long","四肢发达,孔武有力的豹子。\n");              set("attitude", "aggressive");                set("vendetta/authority",1);set("limbs", ({ "头部", "身体", "前爪", "后抓", "尾巴" }) );        set("verbs", ({ "bite", "claw" }) );	       set("max_qi",1200+random(700));  set("max_jing",3200+random(700));  set("max_qi",3200+random(700));  set("max_mana",1200+random(700));        set("dex",50);     set("str",45);           set("age", 5);        set("shen_type", -1);        set("intellgent",1);	set("pursuer",1);        set("combat_exp", 1100000);                          set_temp("apply/attack", 100);        set_temp("apply/damage", 100);        set_temp("apply/armor", 100);        set_temp("apply/defence",100);   setup();        }void init( ){	object ob;	        remove_call_out("hunting");	if( interactive(ob = this_player())  ) { ob->start_busy(1);        call_out("hunting",0);        }	if(!environment()->query("no_fight") && random(10) < 5)        call_out("hunting",0);}void hunting(){	int i;        object *ob;        ob = all_inventory(environment());        for(i=sizeof(ob)-1; i>=0; i--) {        if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;        if(ob[i]->query("vendetta/authority")) continue;                kill_ob(ob[i]);                ob[i]->fight(this_object());        }}void die(){        object ob, me, corpse;                ob = this_object();        me = query_temp("last_damage_from");        if (!me) return;                 me->add("score",1);        message_vision(WHT"$N一声惨叫,倒在地上,翻了个跟头就不动弹了。\n"NOR,ob,me);        if( objectp(corpse = CHAR_D->make_corpse(this_object())) )        corpse->move(environment(this_object()));me->add("combat_exp",random(12));me->add("potential",random(8));        if((int)me->query("combat_exp") < 700000)   {        message("vision", me->name() + "成功打死猎物增加了50经验和25潜能。\n", me);        me->add("combat_exp",50);        me->add("potential",25);        destruct(ob);        }               destruct(ob);        return;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -