📄 dong100.c
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#include <room.h>
#include <ansi.h>
inherit ROOM;
void create()
{
set("short", HIM"不归的迷宫的尽头"NOR);
set("long", HIM @LONG
你来到了一个破旧的废墟,到处散落著颓圮的石柱和石块。城市大道在
这里被瓦砾堆给堵死了。这片残破萧条的景像和城门附近雄伟瑰丽的建筑
真是个极为讽刺的对比,你的直觉告诉你还是往回走才能找到出路。
LONG NOR);
set("magicroom",1);set("outdoors","migong");
set("magicset",1);
if (random(2)==0)
set("exits", ([
"west" : "/d/migong/lev19/dong21",
"east" : __DIR__"dong71",
]));
if (random(2)==0)
set("exits", ([
"south" : __DIR__"dong7"+(random(3)+1),
"north" : __DIR__"dong99",
"west" : "/d/migong/lev19/dong21",
]));
set("exits", ([
"east" : __DIR__"dong99",
"west" : "/d/migong/lev19/dong21",
]));
if (random(2)==0)
set("exits", ([
"west" : "/d/migong/lev19/dong21",
"east" : __DIR__"dong99",
"south" : __DIR__"dong99",
"north" : __DIR__"dong99",
]));
set("no_clean_up", 0);
set("objects", ([
__DIR__"npc/player" : 1,
__DIR__"npc/lev8" : 3,
__DIR__"npc/lev9" : 2,
__DIR__"npc/boss" : 1,
"/clone/box/gboxm" : 2,
]));
setup();
// replace_program(ROOM);
}
int valid_leave(object me, string dir)
{
object *inv,kicker;
int sizeinv,n,tt;
if (me->is_fighting() && dir == "west")
return notify_fail("你正打的热闹着呢!\n");
if(me->is_busy() && dir == "west")
return notify_fail("你现在正忙。\n");
if ( !present("earth shield", me) && dir == "west" )
return notify_fail("一股神奇的力量挡住了你!!\n");
if (dir =="west")
{
inv=all_inventory(me);
sizeinv=sizeof(inv);
while (sizeinv--)
{
if (inv[sizeinv]->is_character())
return notify_fail("你想进去拐卖人口?\n");
}
}
return ::valid_leave(me, dir);
}
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