shuangzi.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 141 行

C
141
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inherit NPC;#include "star.h" void create(){        set_name("赫尔梅斯", ({"homeis", "shuang zi"}));        set("long", "传说中的传令神赫尔梅斯,守护双子座。\n");        set("gender","男性");        set("title", "【传令神】");        set("no_get",1);        set("age",37);        set("con",30);        set("per",30);        set("str",25);        set("int",35);         set("combat_exp",1000000);          set("daoxing",2800000);        set("chat_chance",20);        set("chat_msg", ({                "赫尔梅斯说道:不知何时能再见到雅典娜!\n"           }));        set_skill("dodge", 250);        set("attitude", "friendly");        set_skill("force", 250);        set_skill("parry", 250);        set_skill("unarmed", 250);        set_skill("sword", 250);        set_skill("westsword",250);        set_skill("boxing",250);        set_skill("balei",250);        set_skill("spells",250);        set_skill("shuangzi", 250);        map_skill("sword","westsword");        map_skill("unarmed","boxing");        map_skill("spells","shuangzi");        map_skill("dodge","balei");        set("max_neili", 4000);        set("force", 8000);        set("max_mana",4500);        set("mana",9000);        set("mana_factor",180);        set("force_factor", 150);        set("max_qi", 9000);        set("max_jing", 9000);        setup();        carry_object(__DIR__"obj/sz_cloth")->wear();         carry_object(__DIR__"obj/westsword")->wield();} void init(){        add_action("do_none","cast");        add_action("do_none","ji");}void check(){        object ob=this_object();        object me=query_temp("my_killer");        if( ! me ) return ;        if( ! me ) return ;   if(! present(me,environment()) )     {     remove_call_out("check");     return;     }                                 if (me->query("combat_exp")>1000000)set("combat_exp",me->query("combat_exp"));if (me->query("str")>25) set("str",me->query("str"));if (me->query("con")>25) set("str",me->query("con"));if (me->query("dex")>25) set("str",me->query("dex"));if (me->query("int")>25) set("str",me->query("int"));     switch(random(6))     {                case 0:        {        message_vision(HIG"$N手中令旗一挥,一阵狂风呼啸而起!\n",ob,me);        if(random(3)==0)                {              message_vision(HIG"$N被风吹的跪在地上,毫无半点力量!\n"NOR,me);              me->add("eff_qi",-me->query("max_qi")/10);              me->add("eff_jing",-me->query("max_jing")/10);                }        else        message_vision(HIG"$N在风中旋转着,借助风的力量继续作战!\n"NOR,me);        }        break;        case 1:        {        message_vision(HIC"$N一挥手中令旗,一道闪电劈向$n!\n",ob,me);        if(random(3)==0)                {              message_vision(HIC"$N被闪电劈了个正着,直电的头皮发麻!\n"NOR,me);              me->add("eff_qi",-2*me->query("max_qi")/10);              me->add("eff_jing",-2*me->query("max_jing")/10);                }        else        message_vision(HIC"$N早就看清了闪电的方向,轻轻一闪,躲开了。\n"NOR,me);        }        break;    }        if( random(30) == 5 )        powerup();        remove_call_out("check");        call_out("check",2+random(3));}void die(){        object ob = query_temp("my_killer");        if((ob&&ob->query("12gong/jinniu")=="done") && (ob&&ob->query("12gong/shuangzi")!="done"))        {        ob->start_busy(3);        message("chat",HIY+"【黄金十二宫】雅典娜(Ya dian na):"+ob->name()+        "闯过了第三宫双子座,向黄金战士进军。\n"NOR,users());        ob->set("12gong/shuangzi","done");        ob->add("12gong/number",1);        ob->add("combat_exp", 20000);        tell_object(ob,"你赢得了20000经验");        }       ::die();}int do_none(){        object me = this_object();        message_vision("$N冷笑一声:在我传令神面前,还想有什么花样?\n",me);        return 1;}

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