📄 baiyang.c
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inherit NPC;#include "star.h"void get_date(); void create(){ set_name("阿雷斯", ({"aleisi", "bai yang"})); set("long", "传说中的站神阿雷斯,守护着白羊座\n"); set("gender","男性"); set("title", "【战神】"); set("no_get",1); set("age",37); set("attitude", "friendly"); set("con",30); set("per",30); set("str",25); set("int",35); set("combat_exp",1000000); set("daoxing",2600000); set("chat_chance",20); set("chat_msg", ({ "阿雷斯说道:不知何时能再见到雅典娜!\n" })); set("max_neili", 22000); set("neili", 24000); set("max_mana",3000); set("mana",6000); set("mana_factor",50); set("force_factor", 50); set("max_qi", 5000); set("max_jing", 5000); set_skill("dodge", 300); set_skill("force", 300); set_skill("parry", 300); set_skill("unarmed", 300); set_skill("sword", 300); set_skill("westsword",300); set_skill("boxing",300); set_skill("baiyang", 300); set_skill("baiyang", 300); map_skill("sword","westsword"); map_skill("unarmed","boxing"); map_skill("spells","baiyang"); setup(); carry_object(__DIR__"obj/by_cloth")->wear(); carry_object(__DIR__"obj/westsword")->wield();} void check(){ object ob=this_object(); object me=query_temp("my_killer"); if(! present(me,environment()) ) { remove_call_out("check"); return; } if( me->is_ghost() ) { remove_call_out("check"); return; } if (me->query("combat_exp")>1000000)set("combat_exp",me->query("combat_exp"));if (me->query("str")>25) set("str",me->query("str"));if (me->query("con")>25) set("con",me->query("con"));if (me->query("int")>25) set("int",me->query("int"));if (me->query("dex")>25) set("dex",me->query("dex")); switch(random(6)) { case 0: { message_vision(HIR"$N双手一挥,一团烈火直冲$n而去!\n",ob,me); if(random(2)) { message_vision(HIR"$N被$n的烈火烧个焦头焦脸!\n"NOR,me,ob); me->add("eff_qi",-me->query("eff_qi")/10); me->add("eff_jing",-me->query("eff_jing")/10); } else message_vision(HIR"$N轻而易举的躲过了$n的攻击!\n"NOR,me,ob); } break; case 1: { message_vision(HIR"$N吹了起横笛,顿时一只白羊向$n直冲而去!\n",ob,me); if(random(2)) { message_vision(HIR"$N被白羊撞了个人仰马翻!\n"NOR,me); me->add("eff_qi",-2*me->query("eff_qi")/10); me->add("eff_jing",-2*me->query("eff_jing")/10); } else message_vision(HIR"$N对着白羊大喝一声:停!白羊乖乖从旁边溜开了!\n"NOR,me); } break; case 2: { message_vision(HIR"$N手中长剑变的硕大无比,直插$n后腰\n",ob,me); if(random(2)) { message_vision(HIR"$N顿时血流如注,顷刻染红了全身!\n"NOR,me); me->add("eff_qi",-3*me->query("eff_qi")/10); me->add("jing",-3*me->query("eff_jing")/10); } else message_vision(HIR"$N顺着剑的方向,纵身跃起,躲过这致命一击!\n"NOR,me); } break; } // if( present(me,environment()) ) return ; if( random(30) == 5 ) powerup(); remove_call_out("check"); call_out("check",2+random(3));}void die(){ object ob = query_temp("my_killer"); if(ob&&ob->query("12gong/baiyang")!="done") { ob->start_busy(3); message("chat",HIY+"【黄金十二宫】雅典娜(Ya dian na):"+ob->name()+ "闯过了"+environment(ob)->query("short")+"\n"NOR,users()); ob->set("12gong/baiyang","done"); ob->add("12gong/number",1); ob->add("combat_exp", 20000); tell_object(ob,"你赢得了20000经验"); } ::die();}
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