📄 lev4.c
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// migong lev14
#include <ansi.h>
inherit NPC;
void create()
{
set_name(WHT"银龙"NOR, ({ "yin long" , "long" , "dragon" }));
set("race", "野兽");
set("long",
"一条巨大的银色的龙,看到了你,向你扑了过来。
。\n");
set("attitude", "aggressive");
set("vendetta/authority",1);
set("limbs", ({ "头部", "身体", "尾巴" }) );
set("verbs", ({ "bite" , "claw"}) );
set("max_qi",15000+random(10000));
set("max_jing",20000+random(10000));
set("max_sen",20000+random(10000));
set("max_mana",20000+random(10000));
set("dex",70);
set("con",70);
set("str" ,70);
set("age", 80);
set("shen_type", -1);
set("intellgent",1);
set("pursuer",1);
set("combat_exp", 9000000+random(2000000));
set_temp("apply/attack", 400);
set_temp("apply/damage", 100);
set_temp("apply/armor", 400);
set_temp("apply/defence",400);
set_skill("dodge", 400+random(100));
set_skill("unarmed", 400+random(100));
set_skill("dragon", 400+random(100));
map_skill("unarmed", "dragon");
map_skill("dodge", "dragon");
prepare_skill("unarmed", "dragon");
set("chat_chance_combat", 50);
set("chat_msg_combat", ({
(: perform_action, "unarmed.penhuo" :),
(: perform_action, "unarmed.tuwu" :),
}) );
setup();
carry_object("/d/migong/obj/longdan");
}
void init( )
{
object ob;
remove_call_out("hunting");
if( interactive(ob = this_player()) ) {
ob->start_busy(1);
call_out("hunting",0);
}
if(!environment()->query("no_fight"))
call_out("hunting",0);
}
void hunting()
{
int i;
object *ob;
ob = all_inventory(environment());
for(i=sizeof(ob)-1; i>=0; i--) {
if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;
if(ob[i]->query("vendetta/authority")) continue;
kill_ob(ob[i]);
ob[i]->fight(this_object());
}
}
void die()
{
object ob, me, corpse;
ob = this_object();
me = query_temp("last_damage_from");
if (!me) return;
me->add("score",1);
message_vision(WHT"$N一声怒吼,浑身鲜血直流,缓缓躺倒在地。\n"NOR,ob,me);
if( objectp(corpse = CHAR_D->make_corpse(this_object())) )
corpse->move(environment(this_object()));me->add("combat_exp",random(12));me->add("potential",random(8));
if((int)me->query("combat_exp") < 16000000) {
message("vision", me->name() + "成功打死猎物增加了400经验和200潜能。\n", me);
me->add("combat_exp",400);
me->add("potential",200);
destruct(ob);
}
destruct(ob);
return;
}
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