boss1.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 128 行

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// migong lev14#include <ansi.h>inherit NPC;void create(){       set_name(BLU"孽龙"NOR, ({ "nie long" , "long" , "dragon" }));                set("race", "野兽");       set("long","一条丑陋不堪,凶残无比的巨龙。它充斥着这整个洞穴,你顿觉空气的压抑,觉得它十分地可怕。\n");              set("attitude", "aggressive");                set("vendetta/authority",1);set("limbs", ({ "头部", "身体", "尾巴" }) );        set("verbs", ({ "bite" , "claw"}) );	       set("max_qi",50000+random(20000));  set("max_jing",50000+random(20000));  set("max_sen",50000+random(20000));  set("max_mana",500000+random(20000));        set("dex",100);      set("con",100);     set("str" ,120);           set("age", 150);       set("shen_type", -1);        set("intellgent",1);	set("pursuer",1);        set("combat_exp", 10000000+random(2000000));            set_temp("apply/attack", 600);        set_temp("apply/damage", 600);        set_temp("apply/armor", 600);        set_temp("apply/defence",600);      set_skill("dodge", 600+random(100));      set_skill("unarmed", 600+random(100));       set_skill("dragon", 600+random(100));      map_skill("unarmed", "dragon");      map_skill("dodge", "dragon");    prepare_skill("unarmed", "dragon"); set("chat_chance_combat", 40);        set("chat_msg_combat", ({                   (: perform_action, "unarmed.yaoyao" :),   (: perform_action, "unarmed.tuwu" :), }) );        setup();        carry_object("/d/migong/obj/dan2");	    }void init( ){	object ob;	        remove_call_out("hunting");	if( interactive(ob = this_player())  ) {        call_out("hunting",1);        }	if(!environment()->query("no_fight") && random(10) < 5)        call_out("hunting",1);}void hunting(){	int i;        object *ob;        ob = all_inventory(environment());        for(i=sizeof(ob)-1; i>=0; i--) {        if( !ob[i]->is_character() || ob[i]==this_object() || !living(ob[i])) continue;        if(ob[i]->query("vendetta/authority")) continue;                kill_ob(ob[i]);                ob[i]->fight(this_object());        }}void die(){        object ob, me, corpse;                ob = this_object();        me = query_temp("last_damage_from");                message_vision(WHT"$N一声怒吼,浑身鲜血直流,缓缓躺倒在地。\n"NOR,ob,me);        if( objectp(corpse = CHAR_D->make_corpse(this_object())) )        corpse->move(environment(this_object()));        if((int)me->query("combat_exp") < 900000)   {        message("vision", me->name() + "成功打死猎物增加了600经验和250潜能。\n", me);        me->add("combat_exp",500);        me->add("potential",250);        destruct(ob);        }              me->add("score",1);               destruct(ob);        return;}int hit_ob(object me, object ob, int damage){   if( random(damage) > (int)ob->query_temp("apply/armor")	&&	(int)ob->query_condition("wugong_poison") < 10 ) {		ob->apply_condition("wugong_poison", 40);        tell_object(ob, HIG "你觉得被咬中的地方一阵麻痒!\n" NOR );	}}

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