📄 pomiao.c
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// Room: /city/pomiao.c
#include <room.h>
inherit ROOM;
void create()
{
set("short", "土地庙");
set("long", @LONG
这是一间破破烂烂的土地庙,庙里破败不堪,土地神像推在一旁,梁上地
下也布满了灰尘。一看就知道已经很久没有人来清理过了。正中放着个大香案,
上面零乱地扔着几根吃剩下来的鸡骨头。也许正是因为隐蔽的原因吧,据说丐
帮江南分舵就被设在此处。香案黑洞洞的,好象下边有个大洞(dong)。
LONG );
set("valid_startroom", 1);
// set("no_clean_up", 0);
set("exits", ([
"west" : "/d/gaibang/shoushe",
"east" : "/d/gaibang/sheyuan",
"south" : __DIR__"ml4",
"enter" : __DIR__"gbandao",
]));
set("objects", ([
"quest/menpai/gaibang/shi" : 1,
"quest/menpaijob/gaibang/lu" : 1,
CLASS_D("gaibang") + "/peng" : 1,
"/d/biwu/champion_gb":1
]));
create_door("enter", "小门", "out", DOOR_CLOSED);
setup();
"/clone/board/gaibang_b"->foo();
}
void init()
{
add_action("do_enter", "enter");
add_action("do_enter", "zuan");
}
int do_enter(string arg)
{
object me;
mapping fam;
me = this_player();
if( !arg || arg=="" ) return 0;
if( arg=="dong" )
{
if( (fam = me->query("family")) && fam["family_name"] == "丐帮" )
{
message("vision",
me->name() + "运起丐帮缩骨功,一弯腰往香案下的洞里钻了进去。\n",
environment(me), ({me}) );
me->move("/d/gaibang/undergb");
message("vision",
me->name() + "从洞里走了进来。\n",
environment(me), ({me}) );
return 1;
}
else
return notify_fail("这么小的洞,你钻得进去吗?\n");
}
}
int valid_leave(object me, string dir)
{
mapping myfam;
myfam = (mapping)me->query("family");
if ((!myfam || myfam["family_name"] != "丐帮") &&
(dir == "west" || dir == "east") &&
objectp(present("lu youjiao", environment(me))))
return notify_fail("鲁有脚拦住你说:此处乃本帮禁地,请止步。\n");
return ::valid_leave(me, dir);
}
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