📄 libanxian.c
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#include <ansi.h>inherit NPC;void create(){ set_name("李半仙", ({ "li banxian", "li" , "banxian"}) ); set("long","李半仙是个鹤发童颜的老人!乐于助人,你可以向他打听[减叛师]的情况。\n"); set("title", BLU"疯疯癫癫"NOR); set("attitude", "peaceful"); set("combat_exp",4000000); set("str",60); set("per",10); set("int",80); set("force_factor", 100); set("max_force",5000); set("force",5000); set_skill("unarmed", 200); set_skill("parry", 200); set_skill("dodge", 200); set_skill("force",200); set_skill("chanchu-bufa",200); set_skill("hamagong",200); set_skill("shexing-diaoshou",200); set_skill("lingshe-zhangfa",200); set_skill("staff",200); map_skill("dodge", "chanchu-bufa"); map_skill("force", "hamagong"); map_skill("parry", "lingshe-zhangfa"); map_skill("unarmed", "shexing-diaoshou"); map_skill("staff", "lingshe-zhangfa"); set("inquiry", ([ "减叛师记录" :"你找对人了,就是我能给你减叛师记录(jian 判师记录)。\n", "叛师" :"唉,后悔背叛师门了吧。\n", "叛师记录" :"要是你以前曾经有过一次叛师师门的话,你的师傅可不愿意教你更高深的功夫!\n", "减叛师" :"你找对人了,就是我能给你减叛师记录(jian 叛师记录)。\n", "减记录" :"你找对人了,就是我能给你减叛师记录(jian 叛师记录)。\n", ]) ); setup();}int accept_object(object who, object ob){ int kar, per; if (ob->query("money_id") && ob->value() >= 2000) { message_vision("李半仙对着$N端详了一阵。\n", who); per = who->query("per"); kar = who->query("kar"); if (per > 20) { write("李半仙景仰地说:“看" + RANK_D->query_respect(who) + "相貌堂堂,天庭饱满,地廓方圆,"); if (kar > 20) write("真乃富贵之象也!”\n"); else if (kar >= 17) write("一生运势平平,也算过得去了。”\n"); else if (kar >= 13) write("可惜冲撞了小人。”\n"); else write("不过你霉运当头,行事可要小心了!”\n"); return 1; } else if (per >= 17) { write("李半仙清了清嗓子,说:“看" + RANK_D->query_respect(who) + "相貌属中上之资,"); if (kar > 20) write("一生大富大贵,子孙多多。”\n"); else if (kar >= 17) write("一生运势平平,也算过得去了。”\n"); else if (kar >= 13) write("就可惜冲撞了小人。”\n"); else write("不过你霉运当头,行事可要小心了!”\n"); return 1; } else if (per >= 13) { write("李半仙有点勉强地说:“看" + RANK_D->query_respect(who) + "相貌平平,倒也还能算是中人之资,"); if (kar > 20) write("前生一定行了善事,一生大富大贵,子孙多多。”\n"); else if (kar >= 17) write("一生也就运势平平,只能算过得去。”\n"); else if (kar >= 13) write("就可惜冲撞了小人。”\n"); else write("你最近霉运当头,行事可要小心了!”\n"); return 1; } else { write("李半仙很厌恶地说:“看" + RANK_D->query_respect(who) + "五官挪位,印堂发暗,"); if (kar > 20) write("不过你前生一定行了善事,一生大富大贵,子孙多多。”\n"); else if (kar >= 17) write("倒还有些运气,也算过得去了。”\n"); else if (kar >= 13) write("所以你就一生坎坷,多遇小人。”\n"); else write("活该倒霉,当有血光之灾!”\n"); return 1; } } return 0;}int accept_fight(object me){ command("say 李半仙说:你还不配和我过招。"); return 0;}void init(){ add_action("do_jian","jian");}int do_jian(string arg){ object me; mapping my_skl; string *skl_name; int i,*level; me= this_player(); if (arg != "叛师记录") return notify_fail("你要减什么?\n"); if (me->query("betrayer",) < 1) return notify_fail("你叛过师么?\n"); if (me->query("banshi") > 2) return notify_fail("你的叛师次数已经超过3次了!\n"); if ( me->query("banshi") > 2) { message_vision("你的叛师次数已经超过3次了!!\n", this_object(), me); return 1; }me->save();if ((int)me->query("combat_exp") > 500000){ me->set("combat_exp", me->query("combat_exp") - me->query("combat_exp") /10); my_skl=me->query_skills(); if(mapp(my_skl)) { skl_name = keys(my_skl); level=values(my_skl); for (i=0;i<sizeof(skl_name);i++){if (level[i]>1) me->set_skill(skl_name[i],level[i]-1);} }} message_vision(MAG"$N跪在了地上,开始忏悔背叛师门的往事,后悔呀。。。后悔。。。\n\n"NOR,me); me->add("betrayer",-1); me->add("banshi", 1);// me->add("banshi",1);// me->set("title","普通百姓");// me->set("class","0");// me->delete("family");// me->delete("party"); me->start_busy(2); me->set("score",me->query("score") - me->query("score") /10); return 1;}
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