📄 bingqiku.c
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// Room: /d/tangmen/bingqiku.c
// BY congw
inherit ROOM;
#include <ansi.h>
void create()
{
set("short", "兵器库");
set("long", @LONG
这里是唐门的兵器库,里面整整齐齐堆放着各种各样的暗器及刀剑,唐门弟子
可以在这儿取用。库里还有火炉和铁锤,可以自己升火打造(da)钢镖。
LONG
);
set("exits", ([
"north" : __DIR__"changlang4",
"west" : __DIR__"xingtang",
"east" : __DIR__"xiaoxiao-lou",
]));
set("objects", ([
"/d/jingzhou/obj/armor": 3,
"/d/tangmen/obj/gangbiao1": 15,
]));
setup();
}
void init()
{
add_action("do_da", "da");
add_action("do_sheng", "sheng");
}
int do_da(string arg)
{
object me;
object ob;
me = this_player();
if ( !arg || ( arg != "biao" ) )
return notify_fail("你要干什么?\n");
if (me->query_temp("marks/镖")){
if (me->query("qi")<10){write("你已经太累了,休息一会儿再打吧。\n");return 1;}
me->receive_damage("qi", 5);
message_vision("$N满头大汗,挥舞着铁锤。\n", me);
ob=new("/d/tangmen/obj/gangbiao1");
ob->move(this_player());
message_vision("$N已经打好了一枚钢镖。\n", me);
return 1;
}
write("火已经熄灭了,你还是把火生起来再说吧。\n");
return 1;
}
int do_sheng(string arg)
{
object me;
me = this_player();
if ( !arg || ( arg != "huo" ) )
return notify_fail("你要干什么?\n");
if (me->query_temp("marks/镖"))
{write("火已经生着了。\n");return 1;}
message_vision("$N往炉中添了些木炭,拿起风箱开始升火。\n", me);
message_vision(HIR"炉火熊熊燃了起来。\n"NOR,me);
this_player()->set_temp("marks/镖",1);
remove_call_out("fire");
call_out("fire", 20, this_object());
return 1;
}
void fire(object room)
{
message("vision",HIY"只见炉火扑闪了几下,熄了。\n"NOR, room);
this_player()->delete_temp("marks/镖");
}
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