📄 damen.c
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// Room: /dream/damen.c
// HEM 1998/10/14
#include <ansi.h>
#define SHIP_TO __DIR__"fufeng"
inherit ROOM;
void check_trigger();
void on_board();
void arrive();
void close_passage();
int do_yell(string arg);
void reset();
void create()
{
set("short", HIW "唐家堡" NOR);
set("long",
"下了画舫,抬头一望,赫然见到"+ HIY"“唐家堡”"NOR + "三个大字。你已经来到了神秘而声名显赫\n"+
"声名显赫的唐门。高大的门让你不由得不仰视,大门口是两个威武雄壮的铜狮,两旁是笔\n"+
"力遒劲的对联(distich)。\n"
);
set("no_steal", "1");
set("exits", ([
"south" : __DIR__"zhaobi",
]));
set("objects", ([
__DIR__"npc/tang_buping" : 1,
__DIR__"npc/dizi" : 2,
]));
set("item_desc", ([
"distich" : HIY "\n百 一\n"
"\n年 腔\n"
"\n世 热\n"
"\n家 血\n"
"\n传 可\n"
"\n千 快\n"
"\n古 意\n"
"\n风 恩\n"
"\n流 仇\n" NOR,
]));
set("outdoors", "tangmen");
setup();
}
void init()
{
add_action("do_yell", "yell");
}
void check_trigger()
{
object room;
if(!query("exits/enter") ) {
if( !(room = find_object(__DIR__"huafang")) )
room = load_object(__DIR__"huafang");
if( room = find_object(__DIR__"huafang") ) {
if((int)room->query("yell_trigger")==0 ) {
room->set("yell_trigger", 1);
set("exits/enter", __DIR__"huafang");
room->set("exits/out", __FILE__);
message("vision", "一座画舫缓缓地驶了过来,唐菱将一块踏脚"
"板搭上堤岸,以便乘客\n上下。\n", this_object() );
message("vision", "唐菱将一块踏脚板搭上堤岸,形成一个向上"
"的阶梯。\n", room);
remove_call_out("on_board");
call_out("on_board", 15);
}
else
message("vision", "只听得江面上隐隐传来:“别急嘛,"
"这儿正忙着呐……”\n",this_object() );
}
else
message("vision", "ERROR: boat not found\n", this_object() );
}
else
message("vision", "画舫上唐菱嘻嘻一笑:等着你呢,快上船吧。\n",
this_object() );
}
void on_board()
{
object room;
if( !query("exits/enter") ) return;
message("vision", "唐菱把踏脚板收了起来,竹篙一点,扁舟向湖心驶去。\n",
this_object() );
if( room = find_object(__DIR__"huafang") )
{
room->delete("exits/out");
message("vision", "唐菱把踏脚板收起来,说了一声“坐稳喽”,"
"竹篙一点,扁舟向\n湖心驶去。\n", room );
}
delete("exits/enter");
remove_call_out("arrive");
call_out("arrive", 20);
}
void arrive()
{
object room;
if( room = find_object(__DIR__"huafang") )
{
room->set("exits/out", __DIR__"fufeng");
message("vision", "唐菱说道“到啦,上岸吧”,随即把一块踏脚板"
"搭上堤岸。\n",room );
}
remove_call_out("close_passage");
call_out("close_passage", 10);
}
void close_passage()
{
object room, *ob;
int i;
if( room = find_object(__DIR__"huafang") ) {
room->delete("exits/out");
tell_room(room, "唐菱轻声说道:“都下船吧,我也要回去了。”\n", ({}));
ob = all_inventory(room);
for(i = 0; i < sizeof(ob); i++) {
if (userp(ob[i])) {
if (!living(ob[i])) tell_room(room, "唐菱把$N抬下了船。\n", ob[i]);
else tell_room(room, "听了唐菱的话,乖乖地下了船。\n", ob[i]);
ob[i]->move(SHIP_TO);
if (!living(ob[i])) tell_room(SHIP_TO, ob[i]->name() + "被抬下了船。\n", ({ob[i]}));
else tell_room(SHIP_TO, ob[i]->name() + "走下了船。\n", ({ob[i]}));
}
}
message("vision", "唐菱把踏脚板收起来,把扁舟驶向江心。\n", room);
room->delete("yell_trigger");
}
}
int do_yell(string arg)
{
string dir;
if( !arg || arg=="" ) return 0;
if( arg=="boat" ) arg = "船家";
if( (int)this_player()->query("neili") < 300 )
message_vision("$N使出吃奶的力气喊了一声:“" + arg + "”\n",
this_player());
else if( (int)this_player()->query("neili") > 600 )
message_vision("$N吸了口气,一声“" + arg + "”,声音中正平和地远远传"
"了出去。\n", this_player());
else
message_vision("$N鼓足中气,长啸一声:“" + arg + "!”\n",
this_player());
if( arg=="船家")
{
check_trigger();
return 1;
}
else
message_vision("江面上远远传来一阵回声:“" + arg +
"~~~”\n", this_player());
return 1;
}
void reset()
{
object room;
::reset();
if( room = find_object(__DIR__"huafang") )
room->delete("yell_trigger");
}
int valid_leave(object me, string dir)
{
mapping myfam;
myfam = (mapping)me->query("family");
if ((!myfam || myfam["family_name"] != "唐门") && dir == "south" &&
objectp(present("tang buping", environment(me))))
return notify_fail("唐不平喝道:你不是唐门弟子,不得入内。\n");
return ::valid_leave(me, dir);
}
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