📄 yupopo.c
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// NPC yupopo.c#include <ansi.h>inherit NPC;void create(){ set_name("余婆婆", ({ "yu popo", "yu", "popo" })); set("long", "她是「灵鹫宫」九天九部中昊天部的首领.\n"+ "她跟随童姥多年, 出生入死,饱经风霜.\n"); set("title", "昊天部首领"); set("gender", "女性"); set("age", 60); set("shen_type",1); set("attitude", "peaceful"); set("str", 20); set("int", 25); set("con", 30); set("dex", 30); set("qi", 2000); set("max_qi", 2000); set("jing", 1500); set("max_jing", 1500); set("neili", 1000); set("max_neili", 1000); set("jiali", 50); set("combat_exp", 100000); set("score", 10000); set_skill("force", 100); set_skill("unarmed", 100); set_skill("dodge", 100); set_skill("parry", 100); set_skill("hand",100); set_skill("strike", 100); set_skill("sword",100); set_skill("tianyu-qijian",100); set_skill("zhemei-shou",100); set_skill("liuyang-zhang",100); set_skill("yueying-wubu",100); set_skill("bahuang-gong", 100); map_skill("force", "bahuang-gong"); map_skill("strike","liuyang-zhang"); map_skill("dodge", "yueying-wubu"); map_skill("unarmed", "liuyang-zhang"); map_skill("hand", "zhemei-shou"); map_skill("parry", "liuyang-zhang"); map_skill("sword", "tianyu-qijian"); create_family("灵鹫宫",2,"弟子"); setup(); carry_object("/d/lingjiu/obj/qingyi")->wear(); carry_object("/d/lingjiu/obj/doupeng")->wear(); carry_object("/clone/weapon/changjian")->wield(); add_money("silver",40);}
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