wuliang-jianfa.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 69 行

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// wuliang-jianfa.c 无量剑法inherit SKILL;mapping *action = ({([     "action" : "$N未等招数未老,陡然收势,剑尖在半空中微微一抖,一个剑花,变招斜刺$n$l",       "force" : 240,       "damage" : 30,       "lvl" : 0,       "damage_type" : "刺伤"]),([     "action" : "$N长剑上撩,使招「万卉争艳」,剑光乱颤,牢牢将上盘封住",       "force" : 270,        "dodge" : 5,       "damage" : 35,       "lvl" : 15,       "damage_type" : "刺伤"]),([     "action" : "$N一招「顺水推舟」,剑锋乘势向$n的$l推去",       "force" : 290,        "dodge" : 5,       "damage" : 40,       "lvl" : 20,       "damage_type" : "刺伤"]),});int valid_enable(string usage) { return (usage == "sword") || (usage == "parry"); }int valid_learn(object me){       if ((int)me->query("max_neili") < 100)               return notify_fail("你的内力不够。\n");       if ((int)me->query_skill("wuliang-shengong", 1) < 20)               return notify_fail("你的无量神功火候太浅。\n");       return 1;}string query_skill_name(int level){        int i;        for(i = sizeof(action)-1; i >= 0; i--)                if(level >= action[i]["lvl"])                        return action[i]["skill_name"];}mapping query_action(object me, object weapon){        int i, level;       level   = (int) me->query_skill("wuliang-jianfa",1);        for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){       object weapon;       if (!objectp(weapon = me->query_temp("weapon"))       || (string)weapon->query("skill_type") != "sword")               return notify_fail("你使用的武器不对。\n");       if ((int)me->query("jingli") < 50)               return notify_fail("你的体力不够练无量剑法。\n");       me->receive_damage("jingli", 35);       return 1;}

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