📄 ge_guangpei.c
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// NPC :ge_guangpei.c 葛光佩// By River 98/12inherit NPC;#include <ansi.h> void create(){ set_name("葛光佩", ({ "ge guangpei", "ge", "guangpei"})); set("title","无量剑西宗弟子"); set("gender", "女性" ); set("age", 36); set("str", 27); set("con", 23); set("dex", 26); set("int", 25); set("per", 20); set("no_get","葛光佩对你来说太重了。\n"); set("attitude", "aggressive"); set("max_qi", 1000); set("max_jing", 800); set("eff_jingli", 800); set("neili", 1000); set("qi", 1000); set("max_neili", 1000); set("unique", 1); set("long","她是无量剑西宗的弟子。\n"); set("combat_exp", 200000); set("shen", -800); set_skill("parry", 80); set_skill("dodge", 80); set_skill("force", 80); set_skill("cuff", 80); set_skill("sword", 80); set_skill("kurong-changong", 80); set_skill("xiaoyaoyou", 80); set_skill("wuliang-jianfa", 80); map_skill("dodge", "xiaoyaoyou"); map_skill("parry", "wuliang-jianfa"); map_skill("sword", "wuliang-jianfa"); map_skill("force", "kurong-changong"); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object(__DIR__"obj/greyrobe")->wear();}void init(){ object ob; ::init(); if (interactive(ob = this_player()) && !is_fighting()) { remove_call_out("greeting"); call_out("greeting", 0, ob); }}void greeting(object ob){ command("say 既然被你撞见了,"+RANK_D->query_rude(ob)+",拿命来吧!");}
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