📄 shanlin-6.c
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// Modify By River 98/12inherit ROOM;void create(){ set("short", "森林"); set("long", @LONG你费了九牛二虎之力,从密密麻麻的树林中钻进了这里,却发现眼前已没有了去路,前面一株株古树互相挤在一起,便如一堵大墙(wall)相似,再也无法向前进一步了。LONG ); set("outdoors", "大理"); set("exits", ([ "south" : __DIR__"shanlin-5", ])); setup();}void init(){ add_action("do_jump", "jump"); add_action("do_jump", "tiao");}int do_jump(string arg){ object me; me = this_player(); if (!arg || arg !="wall") return notify_fail("你要跳到那去?\n"); if (random(me->query_skill("dodge",1)) < 60){ write("你吸气奋力一跳,无奈运气不好,没跳过树墙,摔了下来。\n"); write("你受了点伤!\n"); me->add("qi", -100); me->add("jingli", -80); me->receive_wound("qi", 50); return 1; } else { write("你一吸气,轻轻巧巧的跳过了大树墙。\n"); message("vision",me->name() + "一纵身跳过了树墙。\n",environment(me), ({me}) ); me->move(__DIR__"muwu1"); me->start_busy(1); message("vision",me->name() + "从树墙后面跳了过来。\n",environment(me), ({me}) ); return 1; }}
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