📄 shanlu14.c
字号:
// Modify By River 98/12#include <ansi.h>#include <room.h>inherit ROOM;void create(){ set("short", "斜坡"); set("long", @LONG这里是个斜坡,你小心翼翼的走着,斜坡不算很深,可掉下去决不是闹着玩的,这里杂草丛生,十分荒凉,地上散着几块骨骸.LONG ); set("outdoors", "大理"); set("exits", ([ "south" : __DIR__"shanlu10", "north" : __DIR__"shanlu10", "west" : __DIR__"shanlu12", "east" : __DIR__"shanlu9", ])); setup();}void init(){ object me = this_player(); if (random(me->query("kar")) <15 && me->query_skill("dodge",1) < 100){ message_vision(HIR"这里是个斜坡,$N不小心,从坡上滑了下来。\n"NOR, me); } if((int)me->query_skill("dodge", 1) >= 20){ me->receive_damage("qi", 35); me->receive_wound("qi", 35); } else{ me->set_temp("last_damage_from", "从斜坡掉下"); me->die(); }}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -