📄 saodiseng.c
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// saodiseng.c
inherit NPC;
string ask_me1();
string ask_me2();
void create()
{
set_name("扫地僧", ({ "saodi seng","seng"}) );
set("gender", "男性" );
set("class", "bonze");
set("age", 100);
set("shen_type", 1);
set("str", 30);
set("int", 30);
set("con", 30);
set("dex", 30);
set("qi", 1000);
set("max_qi", 1000);
set("jing", 1000);
set("max_jing", 1000);
set("neili", 3000);
set("max_neili", 3000);
set("jiali", 20);
set("combat_exp", 80000);
set("score", 10000);
set_skill("force", 80);
set_skill("dodge", 80);
set_skill("parry", 70);
set_skill("tiannan-step", 80);
set_skill("kurong-changong", 70);
map_skill("force", "kurong-changong");
map_skill("dodge", "tiannan-step");
set("inquiry" ,([
"舍利子" : (:ask_me1():),
"丢失" : (:ask_me2():),
]));
setup();
carry_object("/d/xueshan/obj/c-jiasha")->wear();
}
string ask_me1()
{
object me=this_player();
if(me->query_temp("marks/ask_temp1"))
return "“那是本寺的镇寺之宝,当年不知为何丢失了。”\n";
else
return "“你胡说八道什么?”\n";
}
string ask_me2()
{
object me=this_player();
if(me->query_temp("marks/ask_temp1"))
{
me->set_temp("marks/ask_temp2",1);
return "“那天晚上我只看见一个黑影从塔上飞下,往后寺跑了。\n";
}
else
return "“你胡说八道什么?”\n";
}
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