📄 wolf.c
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// wolf.c// Date: Sep.22 1997#include <ansi.h>[Dinherit NPC;void create(){ set_name(HIW"雪狼"NOR, ({ "wolf", "lang" }) ); set("race", "野兽"); set("age", 5); set("long", "一只独行的狼,半张着的大嘴里露着几颗獠牙。\n");// set("attitude", "aggressive"); set("attitude", "peace"); set("shen_type", -1); set("limbs", ({ "狼头", "狼身", "前爪", "后抓", "尾巴" }) ); set("verbs", ({ "bite", "claw" }) ); set("combat_exp", 200000); set_temp("apply/attack", 700); set_temp("apply/defense", 500); set_temp("apply/armor", 300); setup(); set("chat_chance", 10); set("chat_msg", ({ "雪狼耷邋着尾巴,突然抬头,冲你发出一声凄厉的长嚎。\n", "雪狼闪着"+HIG" 绿幽幽的眼光"+NOR"冲你瞄了瞄,血盆巨口里答答滴着哈喇子。\n", }) );}void die(){ int a; object ob,me=this_player(); a=me->query_temp("marks/bing"); a=a|1; me->set_temp("marks/bing",a); ob = new(__DIR__"obj/langpi"); ob->move(environment(this_object())); destruct(this_object());}
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