📄 bear.c
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// bear.c// Date: Sep.22 1997inherit NPC;#include <ansi.h>;void create(){ set_name( WHT"白熊"NOR, ({ "hei xiong", "bear","xiong" }) ); set("race", "野兽"); set("age", 20); set("long", "一只凶猛的白熊,形体硕大,人立而行。\n"); set("attitude", "aggressive"); set("shen_type", -1); set("limbs", ({ "熊头", "熊身", "前爪", "后爪" }) ); set("verbs", ({ "bite", "claw" }) ); set("combat_exp", 300000); set_temp("apply/attack", 150); set_temp("apply/defense", 250); set_temp("apply/armor", 100); setup(); set("chat_chance", 10); set("chat_msg", ({ "白熊冲着你摇头摆尾地,不知道是什么意思。\n", "白熊挤了挤鼻子,你觉得它好象在笑,顿时一阵紧张。\n", }) );}void die(){ object ob, corpse; message_vision("$N震天动地一声惨嚎,慢慢委顿在地,死了!\n", this_object()); if( objectp(corpse = CHAR_D->make_corpse(this_object())) ) ob = new(__DIR__"xiongdan"); ob->move(corpse); corpse->move(environment(this_object())); destruct(this_object());}
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