📄 oldwomen.c
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#include <ansi.h>inherit NPC;void create(){ set_name("烧香老太", ({"lao taitai", "lao", "taitai"})); set("gender", "女性"); set("long", "见佛烧香的老太太。\n"); set("combat_exp", 5000); set("age",64); set_skill("dodge", 20); set_skill("force", 20); set_skill("parry", 20); set_skill("unarmed", 20); set_skill("sword", 20); set("chat_chance", 20); set("chat_msg",({ (:random_move:), })); setup(); add_money("silver", 2); carry_object("/clone/misc/cloth")->wear();}void init(){ object ob; ::init(); if (interactive(ob = this_player()) && ! is_fighting()) { remove_call_out("greeting"); call_out("greeting", 1, ob); }}void greeting(object ob){ object xiang = present("xiang", environment()); if (! ob || environment(ob) != environment()) return; if (xiang) { message_vision(CYN "$N" CYN "恭敬地向$n" NOR + CYN "跪倒,嘴里念念有词。\n" NOR, this_object(), xiang); return; } tell_object(ob, CYN "烧香老太对你道:对菩萨要恭敬,要敬" "重鬼神。" NOR); return;}
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