📄 murong-fu.c
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// /u/beyond/mr/npc/murong-fu.c 慕容复// this is made by beyond// update 1997.6.23inherit NPC;inherit F_MASTER;string ask_bo();string ask_skill();string ask_wang();string ask_dan();string ask_dan1();string ask_ge();string ask_sword(); string ask_book();string ask_book2();object ob = this_object();void create(){ set_name("慕容复",({"murong fu","murong","fu"})); set("title","姑苏慕容公子"); set("nick","以彼之道 还施彼身"); set("long", "他就是天下号称以彼之道,还彼之身的姑苏慕容复。\n" "他脸上带着不可一世的笑容。\n"); set("age", 27); set("attitude", "friendly"); set("shen_type", 0); set("str", 30); set("int", 30); set("con", 30); set("dex", 30); set("per", 30); set("max_qi", 3500); set("max_jing", 3000); set("neili", 13500); set("max_neili", 13500); set("jiali", 50); set("combat_exp", 2000000); set("chat_chance_combat", 40); set("chat_msg_combat", ({ (: perform_action, "parry.xingyi" :)})); set_skill("strike",170); set_skill("finger",170); set_skill("dodge",180); set_skill("force", 170); set_skill("canhe-zhi", 200); set_skill("murong-jianfa",250); set_skill("shenyuan-gong", 250); set_skill("yanling-shenfa", 250); set_skill("xingyi-zhang",250); set_skill("douzhuan-xingyi", 250); set_skill("parry", 180); set_skill("sword", 160); set_skill("literate", 250); set_skill("murong-daofa", 250); set_skill("blade",160); map_skill("blade", "murong-daofa"); map_skill("finger", "canhe-zhi"); map_skill("force", "shenyuan-gong"); map_skill("dodge", "yanling-shenfa"); map_skill("strike", "xingyi-zhang"); map_skill("parry", "douzhuan-xingyi"); map_skill("sword", "murong-jianfa"); prepare_skill("finger","canhe-zhi"); prepare_skill("strike","xingyi-zhang"); create_family("姑苏慕容",2,"弟子"); set("chat_chance_combat", 90); set("chat_msg_combat", ({ (: perform_action, "parry.xingyi" :), (: perform_action, "parry.xingyi" :), (: perform_action, "finger.dianxue" :), (: perform_action, "finger.dianxue" :), (: perform_action, "sword.kuangjian" :), (: perform_action, "sword.lianhuan" :), (: perform_action, "sword.lianhuan" :), (: perform_action, "dodge.yanling" :), (: perform_action, "dodge.yanling" :), })); set("inquiry", ([ "name" : "我就是以彼之道,还施彼身的姑苏慕容复。\n", "here" : "这里是大名鼎鼎的燕子坞,难道你没有听说过?\n", "rumors" : "家父突染恶疾,我连他老人家最后一面都没见到,此事顶有蹊跷!\n", "姑妈" : "我的姑妈住在曼佗罗山庄,那里有闻名天下的娘缳玉洞。\n", "还施水阁" : (: ask_ge :), "慕容博" : (: ask_bo :), "领悟" : (: ask_book :), "王语嫣" : (: ask_wang :), "宝剑" : (: ask_sword :), "斗转星移" : (: ask_skill :), "归元丹" : (: ask_dan :),// "玉露清新散" : (: ask_dan1 :), "图解" : (: ask_book2 :) ])); set("dan_count", 6); set("book_count",1); set("book2_count" ,1); set("dan1_count", 10); setup(); carry_object("/clone/weapon/gangjian")->wield(); carry_object("/clone/misc/cloth")->wear();}int count = 0;void reset(){ count = 1 - count; if (count) return; set("dan_count", 6); set("book_count",1); set("book2_count" ,1); set("dan1_count", 10);}void init(){ ::init(); add_action("do_jiaoliang", "jiaoliang");}void attempt_apprentice(object ob){if (ob->query_skill("parry", 1) < 100) { command("say 我姑苏慕容以彼之道、还施彼身对招架要求甚高,小兄弟似乎不宜学习。"); command("say " + RANK_D->query_respect(ob) + "的功力不够,还是请回吧。"); return; } if (ob->query_skill("shenyuan-gong", 1) < 100) { command("say 我姑苏慕容以彼之道、还施彼身对内功心法要求甚高,小兄弟似乎不宜学习。"); command("say " + RANK_D->query_respect(ob) + "的功力不够,还是请回吧。"); return; } command("say 嗯,看你还是个学武的料,我就收下你吧!"); command("say 苍天在上,让我姑苏慕容又得一良材,为复兴我大燕多了一份力量。"); command("chat 朗声说道:公子我又收一良材,大燕兴复指日可待啦!"); command("chat* haha"); command("recruit " + ob->query("id")); ob->set("title","姑苏慕容第三代弟子");} string ask_wang(){mapping fam;// obiect ob; if (!fam = this_player()->query("family") || fam["family_name"] !="姑苏慕容") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; return "语嫣是我表妹,一直被姑妈管的很严,连我都很长时间没有见到她了。\n";}string ask_skill(){mapping fam; // object ob; if (!(fam = this_player()->query("family")) || fam["family_name"] != "姑苏慕容") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; return "斗转星移是我慕容家的绝学,最是注重招架和身法。\n";}string ask_ge(){mapping fam; // object ob if (!(fam = this_player()->query("family")) || fam["family_name"] != "姑苏慕容") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; return "还施水阁是我慕容收藏天下秘籍之所在,在我的书.....\n";}string ask_sword(){mapping fam; // object ob; if (!(fam = this_player()->query("family")) || fam["family_name"] != "姑苏慕容") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; return "碧玉剑是老爷子仙逝后的遗物,我让阿朱姑娘收起来好好保管!\n";}string ask_book(){ object ob; mapping fam; if (!(fam = this_player()->query("family")) || fam["family_name"] != "姑苏慕容") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; if ( fam["master_name"] != "慕容博" && fam["master_name"] != "慕容复") return RANK_D->query_respect(this_player()) + "功力不够,何以谈及领悟?"; if ( present("douzhuan xingyi", this_player()) ) return RANK_D->query_respect(this_player()) + "你现在身上不是有斗转星移的武籍了嘛,怎么又来要了? 真是贪得无餍!"; if (query("book_count") < 1) return "对不起,斗转星移的武籍已经被别人要走了。"; ob = new(__DIR__"obj/shu1"); ob->move(this_player()); add("book_count", -1); message_vision("$N得到一本斗转星移的武功秘籍。\n",this_player()); return "好吧,看你为慕容家忠心耿耿,这本书就赐于你吧。";}string ask_book2(){ object ob; mapping fam; if (!(fam = this_player()->query("family")) || fam["family_name"] != "姑苏慕容") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; if ( fam["master_name"] != "慕容博" && fam["master_name"] != "慕容复") return RANK_D->query_respect(this_player()) + "功力不够,何以谈及领悟?"; if ( (int)this_player()->query_skill("douzhuan-xingyi",1)<50) return RANK_D->query_respect(this_player()) + "功力不够,何以谈及领取图解?"; if ( present("douzhuan xingyi", this_player()) ) return RANK_D->query_respect(this_player()) + "你现在身上不是有斗转星移的武籍了嘛,怎么又来要了? 真是贪得无餍!"; if (query("book2_count") < 1) return "对不起,斗转星移的武籍已经被别人要走了。"; ob = new(__DIR__"obj/shu2"); ob->move(this_player()); add("book2_count", -1); message_vision("$N得到一本斗转星移的武功秘籍。\n",this_player()); return "好吧,看你为慕容家忠心耿耿,这本书就赐于你吧。";} string ask_dan(){ mapping fam; object ob,me; me = this_player(); if (!(fam = this_player()->query("family")) || fam["family_name"] != "姑苏慕容") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; if ( (int)this_player()->query_condition("medicine" ) > 0 ) return RANK_D->query_respect(this_player()) + "你是不是刚吃过药,怎么又来要了? 灵药多吃有害无宜,过段时间再来吧。"; if ( (int)this_player()->query("max_neili" ) < 400) return RANK_D->query_respect(this_player()) + "功力不够,灵药多吃有害无宜,过段时间再来吧。"; if ((int)me->query("max_neili") >= (int)me->query_skill("force")*10) return RANK_D->query_respect(this_player()) + "怎麽老想吃要呢,你武功已经不凡,去打坐提高修为吧."; if ( present("guiyuan dan", this_player()) ) return RANK_D->query_respect(this_player()) + "你现在身上不是有颗药丸吗,怎么又来要了? 真是贪得无餍!"; if (query("dan_count") < 1) return "对不起,归元丹已经被别人要走了。"; ob = new("/clone/medicine/guiyuan-dan"); ob->move(this_player()); add("dan_count", -1); message_vision("$N获得一颗归元丹。\n",this_player()); return "好吧,此丹集天下灵气于一身,你服后会功力大增,我就赐于你吧。";}string ask_dan1(){ mapping fam; object ob,me;me = this_player(); if (!(fam = this_player()->query("family")) || fam["family_name"] != "姑苏慕容") return RANK_D->query_respect(this_player()) + "与本派素无来往,不知此话从何谈起?"; if ( (int)this_player()->query_condition("bonze_drug" ) > 0 ) return RANK_D->query_respect(this_player()) + "你是不是刚吃过药,怎么又来要了? 灵药多吃有害无宜,过段时间再来吧。"; if ( (int)this_player()->query("max_neili" ) < 100) return RANK_D->query_respect(this_player()) + "功力不够,灵药多吃有害无宜,过段时间再来吧。"; if ( present("qingxin san", this_player()) ) return RANK_D->query_respect(this_player()) + "你现在身上不是有颗药丸吗,怎么又来要了? 真是贪得无餍!"; if (query("dan1_count") < 1) return "对不起,玉露清新散已经发完了"; ob = new(__DIR__"obj/qingxin-san"); ob->move(this_player()); add("dan1_count", -1); message_vision("$N获得一颗玉露清新散。\n",this_player()); return "好吧,此药集天下灵气于一身,你服后会功力大增,我就赐于你吧。";}string ask_bo(){ mapping fam; // object ob; if ((int)this_player()->query_temp("marks/失败")) return" 慕容复眼中发出两道寒光,直射" + this_player()->name() + "一字一字说道:已经较量过了,你怎麽还不回去安心练功呢!"; if (!(fam =this_player()->query("family")) || fam["family_name"] != "姑苏慕容") return "你与本派素无来往,不知此话从何谈起?"; if ((int)this_player()->query_temp("marks/bai_bo") && fam["master_name"] == "慕容博") return "你已经是家父的弟子了,不用再向我学了!"; this_player()->set_temp("marks/jiao", 1); return "慕容复眼中发出两道寒光,直射" + this_player()->name() + "一字一字说道:家父现在身处少林,那里藏龙卧虎,你武功未成,最好不要去自去其辱,如果你有信心能接下我十招,就和我较量一下。(jiaoliang) "; }int do_jiaoliang(){ object me, obj, jiaxin; int current_qi, count; me = this_object(); obj = this_player(); jiaxin = new("d/mr/obj/jiaxin"); current_qi = (int)me->query("qi"); say(obj->name() + "对慕容复说:好吧,那就让师傅指点几招 。\n"); set("max_qi", 3500); set("jiali", 100); set("neili", 3500); set("max_neili", 3500); set("max_jing", 2000); if( obj->query_temp("marks/jiao") ) { obj->set_temp("marks/jiao", 0); count = 0; while ( ((int)obj->query("qi")*100 / (int)obj->query("max_qi")) > 30) { if ( !present(obj, environment()) ) return 1; COMBAT_D->do_attack(obj, me, obj->query_temp("weapon")); if (((int)me->query("qi")*100/current_qi)< 30 || ++count > 10) { say("慕容复对" + obj->name() + "说道: 不想我慕容世家又出良材,我这就写封家信, 你马上动身前去少林,\n""把它交给他老人家。希望你能不负众望,振兴慕容世家,光复大燕国。\n" ); jiaxin->move(obj); obj->set_temp("marks/bai_bo", 1); message_vision("$N交给$n一封家信\n", me, obj); return 1; } COMBAT_D->do_attack(me, obj); } say("慕容复对着" + obj->name() + "冷冷说道:你武功未成,就好高务远,\n""你还是安心练功去吧!\n" ); this_player()->set_temp("marks/失败", 1); } return 1;}
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