📄 matou.c
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// /u/beyond/mr/matou.c// this is made by beyond// updated by Jpei 1999.9.7inherit ROOM;#include <ansi.h> mapping *sign=({([ "name":"琴韵小筑", "id":"mr", "file":__DIR__"duchuan", "value":500]),([ "name":"燕子坞", "id":"yanziwu", "file" :__DIR__"zhou", "value":1000]),});string look_sign();int do_go(string);void create(){ set("short", "码头"); set("long",@LONG这里是慕容家的家仆和丫鬟出入太湖的水上码头,只见人们来来往往,一个个风尘仆仆,码头边的老船夫见到你走过来,马上笑呵呵的迎了上去。价格表(sign)。旁边还有一条小快船你可以进去(enter)。LONG ); set("outdoors","mr"); set("exits",([ "north" : __DIR__"shiqiao", ])); set("item_desc", ([ "sign" : (: look_sign :) ]));// set("outdoor", "abc"); setup();}void init(){ add_action("do_go", ({ "qu", "dao" })); add_action("do_enter", "enter");}string look_sign(){ object ob = this_player(); string str=""; int i=sizeof(sign); if (ob->query("family/family_name") != "姑苏慕容") i--; while (i--) { str += sign[i]["name"]; str += "(" + sign[i]["id"] + ") "; if (ob->query("family/family_name") == "姑苏慕容") str += "慕容弟子免费\n"; else str += MONEY_D->price_str(sign[i]["value"]) + "\n"; } return str;}void do_move(object ob, int i){ if (ob->query("family/family_name") == "姑苏慕容") message_vision(YEL"\n$N随着船家上了一条小舟。\n\n"NOR,ob); else message_vision(YEL"\n$N把钱交给船家,船家领$N上了一条小舟。\n\n"NOR,ob); ob->move(sign[i]["file"]);}int do_go(string arg){ object ob=this_player(); int level1, level2, i=sizeof(sign); string skill; if (!arg) return notify_fail("你要去哪里?\n"); if (ob->is_busy() || ob->is_fighting()) return notify_fail("你正忙着呢!\n");// if (ob->query("family/family_name") != "姑苏慕容") i--; while(i--) { if (arg == sign[i]["id"]) { if (ob->query("family/family_name") == "姑苏慕容") { level1 = ob->query_skill("xingyi-zhang", 1); level2 = ob->query_skill("canhe-zhi", 1); if (!level1 && !level2) skill = "燕子出巢"; else if (level1 > level2) skill = SKILL_D("xingyi-zhang")->query_skill_name(random(level1)); else skill = SKILL_D("canhe-zhi")->query_skill_name(random(level2)); message_vision("$N向船家打了个揖道:“这位船家,我乃慕容弟子,想去" + sign[i]["name"] + "。”\n",ob); message_vision("船家看了看$N,露出怀疑的神色。\n",ob); message_vision("$N面露微笑,使了一招“" + skill + "”,道:“如何?”\n船家点了点头道:“随我来。”\n",ob); ob->start_busy(1); call_out("do_move", 1, ob, i); } else { switch (MONEY_D->player_pay(ob, sign[i]["value"])) { case 0: return notify_fail("穷光蛋,一边呆着去!\n"); case 2: return notify_fail("有零钱吗?\n"); } message_vision("$N在口袋里翻来覆去地找船钱。\n", ob); ob->start_busy(3); call_out("do_move", 3, ob, i); } return 1; } } return notify_fail("你要去哪里?\n");}int do_enter ( string arg ){ object ob ; string dir; if( !arg || arg !="chuan" ) { tell_object(this_player() , "你要 enter 哪儿?\n" ) ; return 1 ; } ob = this_player () ; if( ob->query("family/family_name") != "姑苏慕容"){ message_vision("$N这是姑苏慕容的快船,你不能上!\n", ob); return 1;} message_vision("船夫一见有人上船,忙叫了一声:开船喽!\n", ob); message_vision("船夫升起帆,快船就向湖中航行。\n", ob); ob->move("/d/mr/yanziwu") ; tell_object(ob, BLU "你在湖中航行了一会就到了一个岛上!\n" NOR ) ; return 1 ;}
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