📄 hhyuan.c
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// /u/beyond/mr/hhyuan.c// this is made by beyond// update 1997.6.20#include <ansi.h>#include <room.h>inherit ROOM;void create(){ set("short",MAG"后花园"NOR); set ("long",@long后花园和庄中其它地方一样种满了山茶花, 参杂在假山巨石, 绿竹小溪中, 此所谓: `千呼万唤始出来, 犹报琵琶半遮面` 更增姿媚。 抬头望去, 只见藏书阁的窗户半开着,一根古藤蜒伸在墙上。一股清泉从假山上涌出,尝一口沁人心脾。long); set("resource/water", 1); set("exits",([ "north" : __DIR__"yunjinlou", "west" : __DIR__"hffang", "east" : __DIR__"zahuoshi",])); set("item_desc",([ "teng" : "一条顺着墙壁攀延而上的绿树藤。\n"])); setup();}int init(){ add_action("do_pa","pa"); add_action("do_say","say");}int do_say(string arg){ object me; me = this_player(); if( !arg || arg != "漆叶云差密, 茶花雪忌艳") return notify_fail("什么?\n"); if (me->query("family/family_name")!="姑苏慕容") return notify_fail("什么?\n"); if ((int)me->query_encumbrance() * 100 / (int)me->query_max_encumbrance() >= 50) { write("你想背别人进娘缳玉洞恐怕没这么容易吧?\n", me); return 0;} message_vision("树藤里边一堵墙缓缓移了开来,原来是道小木门,$N顺着小门走了进去。\n", me); me->move(__DIR__"midao"); return 1;} int do_pa(string arg){ object me; me = this_player(); if (arg != "teng") return notify_fail("你要做什么?\n"); if ( arg =="teng") { write("你沿着大树藤爬了上去。\n"); message("vision", me->name() + "沿着大树藤爬了上去。\n", environment(me), ({me}) ); me->move(__DIR__"shuteng"); message("vision", me->name() + "从沿着树藤爬了上来。\n", environment(me), ({me}) ); } return 1; }
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